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  1. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ahrniel View Post
    The issues I've seen with this game weren't seen by me alone, but is is documented an discussed throughout the entirety of these forums.

    Second thing, you talk as if I had the power to change anything and would upset people if I did? I can't just post things in this forum anymore without salt flying to my face of "Get out of here demon!". People can't even just discuss ideas anymore, everything is threatening to their very lives. That is disgusting.

    Third thing, you complain about people "having" to learn a second role. Sorry pal, they already have to, that is reality. I want people to just accept it, and jobs to be properly designed to do so. It is by finally properly acknowledging that that is how jobs are supposed to work, that people will be able to properly design the jobs and then play them. But SE can't decide it, so they keep making a poor job with the concept. If they want to walk to that direction, fine, I'm just suggesting what can help them go to the direction they want to, and as I see it, the old concepts of the Holy Trinity are getting in the way of their plans. They need something new, made just for it.

    Fourth thing... Oh, like, did you see the next expansion, like, a total re-work of the combat system?
    I didn't think there was a lot of salt in my post.. I even complimented your efforts. And yea, if you're going to make the suggestions I'll assume, for arguments sake, that you are actually capable of making the changes. So I simply asked "why?"

    Other than showing the cross-class skills pool, nobody is sure exactly how much, or how little, the combat system will change. And if it's mainly just dealing with UI, maybe we'll even be able to keep the old one. It's too early to tell, and what's more, do you not want to see what they end up doing before proclaiming the system needs to be scrapped and rebuilt entirely? SE has done a pretty decent job listening to the players to address concerns across many different aspects of the game. May not always be exactly what the players want, for that matter though it may not be exactly what the devs want either, just the best common ground that could be established.

    And no, people do not have to learn how to white mage to be a bard, or learn how to paladin to be a monk. Not suggesting learning other roles doesn't help in overall understanding of the games mechanics, but it's certainly not a requirement beyond level 15.

    I personally don't see a problem with the "holy trinity". Makes a lot of sense in my opinion. Tanks tank, dps deal damage, and healers heal. Any problems which arise are mostly due to how the players play these roles. From my observations: tanks are too concerned about their damage output. Every DPS wants to be the one that doesn't have to deal with mechanics so they can have max deeps. And healers, well healers have the shit end of the stick, having to deal with derpy dps that don't dodge or try hard tanks that die to every tank buster, and usually end up handling all the mechanics on top of it. But this has nothing to do with job roles, and everything to do with the player base. I don't see how changing every role to be a damage dealer on-demand changes this meta, and like Sigmar mentioned, it'd prolly make it a lot worse.
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    Last edited by whiskeybravo; 11-02-2016 at 04:41 AM.

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