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  1. #9
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by whiskeybravo View Post
    And yea, if you're going to make the suggestions I'll, for arguments sake, assume you were actually capable of making the changes. So I simply asked "why?"
    ... I suppose it does make sense, I apologize.

    Quote Originally Posted by whiskeybravo View Post
    Other than showing the cross-class skills pool, nobody is sure exactly how much, or how little, the combat system will change.
    It is all speculation indeed. But I used it as a comparison because SE seems "willing" to change and scrap a lot of combat/skill related things that were around since 2.0. I think it is fair to assume this kind of change wouldn't, effort-wise, be beyond what they are willing to do.

    Quote Originally Posted by whiskeybravo View Post
    And no, people do not have to learn how to white mage to be a bard, or learn how to paladin to be a monk. Not suggesting learning other roles doesn't help in overall understanding of the games mechanics, but it's certainly not a requirement beyond level 15.
    I didn't mean it that way. I mean Tanks and Healers are having to learn how to play as DPS as well, that kind of role, not a specific job.


    And the Holy Trinity works, when your Healers and Tanks don't have DPS stances. If I were to compare to WoW back in WotLK as a Restoration Druid I had a single target low damage spell called Wrath and a DoT called Moonfire. My stats were the equivalent of full Mind/Piety and almost no Intelligence in FF14. My damage was terrible, and I had no Cleric Stance. My allies took a lot of damage so I had plenty to heal, and my healing kit was quite diverse from early on. I was a full time healer with no regrets.

    FF14 isn't designed like that. Tanks not having to put effort on tanking, Healers not having to put effort on healing, and having plenty of time to switch into DPS stance is how the game designed. But they can't design the classes fully because "They are still Tanks and Healers anyway, shouldn't do a good job like DPS do, because if they do DPS will be useless anyway." They can't get in a stable position with the current design, so I say scrap DDs and embrace DPS as everyone's role. Use the opportunity to polish that Bard's garbage songs and stop being shy in giving utility to jobs that already have it, but don't have more because they just happen to be DPS.
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    Last edited by Ahrniel; 11-02-2016 at 04:50 AM.

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