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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mithrahn View Post
    -snip-
    And those links fail to address a significant Achilles' heel to horizontal progression: people min/max. Look no further then FFXI, where people who chose the incorrect sub-job basically had little chance to do endgame content. While you can have small bits of diversity, the moment one job/class/ability outpaces another by enough of a margin, it will be deemed useless. This is especially true amongst gamers today because of Youtube, Reddit and even this forum. People are either encouraged to look at guides or follow advice from veteran players. Yes, you do not need to optimize for anything outside raiding, however people are typically going to get advice from better players, who in turn, have no reason not to say such and such is better. At best, MMOs can have a form of diagonal progression. In fact, most do; borrowing elements wherever possible to shake things up without deviating from vertical progression. FFXIV gets its variance through allowing players to readily change their job on the fly.

    None of this speaks to the sheer difficulty of balancing a game with numerous weaving paths. Dragoon currently has 27 ability you will actively use. If every skill offered just two additional options for us to choose, you've effectively tripled the developer workload because they now have to assume every possible combination, lest one setup becomes overpowered. STR tanks are an example of what happens there.
    (4)
    Last edited by Bourne_Endeavor; 10-25-2016 at 03:37 PM.

  2. #12
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Item levels will keep growing and growing, because that's how this game was designed to be, item level was never meant to match character level, and you can see that even in low level gear



    In a few years we will be past ilvl 600, and there will be nothing wrong with it, other than people who still don't understand that ilvl is just meant to point out there's a stat increase and has nothing to do with character level.
    (1)

  3. #13
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by alimdia View Post
    In a few years we will be past ilvl 600, and there will be nothing wrong with it
    Well there is the issue of stat inflation. Sooner or later they will have to do something about that as the numbers will get pretty crazy. Just as an example, in WoW, when the Cataclysm expansion came out they did a hard gear reset and my endgame geared tank in Wrath of the Lich King (the expansion prior to Cataclysm) went from around 22k-23k HP to nearly 200k+ in raid gear in Cataclysm. While I don't think SE will do that drastic of a stat increase, there's going to be a point sooner or later where they will need to do a serious ability prune/stat squish to get things to a more reasonable level.
    (1)

  4. #14
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I don't see the problem. Is just a number. If the ywant reset tiem level ok. But et the stats as they are. The probem is, the stats are calculated on base item level, so, that means reformulate the entire stats grow. I prefer let is as is now.

    About the horizontal progression, will have more inconvenientas than advntages. Let's say you stop play at ilevel 300, then log in again after 2 years, and you find the current item level is still 300. For you is great, your item level is still revelant, whicis good. But, what if you're one of those who played those 2 years? You will play 2 years with the same item level? For me of course not. I want a increase. It is better a hybrid system. Item level increase with echa patch, but isntead of have only 2 sets of a item level tiers (for example, now is 2 set of 250, 1 setof 260, 2 for 270), we can have more sets in each tier. But, without stop increasing item level.
    (0)

  5. #15
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Khalithar View Post
    Well there is the issue of stat inflation. Sooner or later they will have to do something about that as the numbers will get pretty crazy. Just as an example, in WoW, when the Cataclysm expansion came out they did a hard gear reset and my endgame geared tank in Wrath of the Lich King (the expansion prior to Cataclysm) went from around 22k-23k HP to nearly 200k+ in raid gear in Cataclysm. While I don't think SE will do that drastic of a stat increase, there's going to be a point sooner or later where they will need to do a serious ability prune/stat squish to get things to a more reasonable level.
    I don't understand the anecdote, if you went from 22k HP to 200k HP then they did the opposite of what you say they did, they inflated stats.
    (0)

  6. #16
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by alimdia View Post
    I don't understand the anecdote, if you went from 22k HP to 200k HP then they did the opposite of what you say they did, they inflated stats.
    It was just an example of numbers getting out of hand and it was reaching the point where numbers that big can actually cause technical issues within the game itself (yes that is actually a thing). So while our stats are going to grow, there is going to be a point (sooner or later) where SE will have to go back and lower everything (damage/healing/hp) to prevent those issues from happening.
    (0)

  7. #17
    Player
    Join Date
    Nov 2014
    Posts
    290
    it wont work.. to much work is need to redo all the gear and re set all the stats for old gear.. and + i like it just the way it is.
    (1)

  8. #18
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Khalithar View Post
    It was just an example of numbers getting out of hand and it was reaching the point where numbers that big can actually cause technical issues within the game itself (yes that is actually a thing). So while our stats are going to grow, there is going to be a point (sooner or later) where SE will have to go back and lower everything (damage/healing/hp) to prevent those issues from happening.
    As long as SE keeps a natural growth of stats we'll probably be fine, some people will panic but a high ilvl number doesn't really mean anything if they keep stat growth in check, and I'm sure they will.
    (0)

  9. #19
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    It's just a number, there's no real need to change it!

    About horizontal progression... it's interesting, yet it's bad for new players because they would have to catch up and it would take months, or even ages like FFXI.
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  10. #20
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    If the actual number for ilvl didn't serve any purpose other than to act as a gate on content, it would probably be better to do away with it completely (not affecting current or future stats on gear of course). But that would probably cause huge problems.. especially for the NA servers .-.
    (0)

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