

I don't understand the anecdote, if you went from 22k HP to 200k HP then they did the opposite of what you say they did, they inflated stats.Well there is the issue of stat inflation. Sooner or later they will have to do something about that as the numbers will get pretty crazy. Just as an example, in WoW, when the Cataclysm expansion came out they did a hard gear reset and my endgame geared tank in Wrath of the Lich King (the expansion prior to Cataclysm) went from around 22k-23k HP to nearly 200k+ in raid gear in Cataclysm. While I don't think SE will do that drastic of a stat increase, there's going to be a point sooner or later where they will need to do a serious ability prune/stat squish to get things to a more reasonable level.
It was just an example of numbers getting out of hand and it was reaching the point where numbers that big can actually cause technical issues within the game itself (yes that is actually a thing). So while our stats are going to grow, there is going to be a point (sooner or later) where SE will have to go back and lower everything (damage/healing/hp) to prevent those issues from happening.


As long as SE keeps a natural growth of stats we'll probably be fine, some people will panic but a high ilvl number doesn't really mean anything if they keep stat growth in check, and I'm sure they will.It was just an example of numbers getting out of hand and it was reaching the point where numbers that big can actually cause technical issues within the game itself (yes that is actually a thing). So while our stats are going to grow, there is going to be a point (sooner or later) where SE will have to go back and lower everything (damage/healing/hp) to prevent those issues from happening.
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