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  1. #41
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    B-But... Ilvl 9000!
    (0)

  2. #42
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    Quote Originally Posted by Lokier View Post
    B-But... Ilvl 9000!
    They should stop iLvs from going up right there.
    (0)

  3. #43
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    ARR = 135ilvl
    HS = 270ilvl
    4.0 = 400ilvl
    5.0 = 540ilvl
    6.0 = 700ilvl
    7.0 = 800ilvl
    8.0 = 950ilvl



    I think we have the eternity to reach X millions damage
    Ya, if wanna put that into years, 2017 we'll see 4.0, judging from the current 2yr cycle for expansions by the time we arrive at 8.0 it would be 8yrs aka 2025, which is quite some time. So if IL only reaches that point by 8.0, you might then see a restructuring similar to what WoW did later on when their IL was getting to high.
    (0)

  4. #44
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    Or perhaps people simply aren't interested in horizontal progression? Just because you happen to like it, doesn't mean everyone else does.
    Yeah. It's all about doing better, doing more damage. Now... maybe if substats made a noticeable difference, that could be used to extend our ilvls by adding more substats to gear instead of upping. Or adding additional affects to gear of the same ilvl to give us something to work towards before we move to the next tier.

    Instead of upgrading 10ilvls with tome gear enhancements they could have the basic tome gear without substats then the upgrades be with substats. Again that would require a reworking of substats, accuracy especially.
    Iunno.
    Would have a upward trend but would extend the usefulness of each "ilvl"
    (0)

  5. #45
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lokier View Post
    B-But... Ilvl 9000!
    Quote Originally Posted by ErdrickLoto View Post
    They should stop iLvs from going up right there.
    B-but... Muh memes!!!
    (0)

  6. #46
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ksenia View Post
    I predict FF14 combat to go the way of crafting/ Gathering so you might see something along this line but it will be a 'wild swing' proc with a 60% success rate. So using FF14 RnG you will miss the other 9 times out of 10.
    not unless your accuracy is at 60%
    but some skills have low chance to crit, but not normal hits.
    at best it would be like normal hit, but low chance to crit for lots of extra crit damage, in which case the XIV RNG would screw up the chances like with gather/craft.
    (0)

  7. #47
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    I'd like to some kind of number crunch, sooner rather than later. I care less about the iLevel numbers than the combat numbers they can produce. Even numbers in the 10,000 range feel like there's a lot of wasted screen space on the 100s, 10s, and 1s places. I certainly don't want to be getting into a situation where we crit for 100,000 and the screen is just filled with irrelevant digits. It'd be like at level 10 if they were telling us we did 10.0789 damage.

    Do we really need to know about the last "2" on an item that gives +532 strength?

    Already numbers are starting to clip into other parts of the UI, I mean just look at the poor "healing potency" line. If only for readability I'd love to see the scale condensed just a bit.
    (0)

  8. #48
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by HPDelron View Post
    I'd like to some kind of number crunch, sooner rather than later. I care less about the iLevel numbers than the combat numbers they can produce. Even numbers in the 10,000 range feel like there's a lot of wasted screen space on the 100s, 10s, and 1s places. I certainly don't want to be getting into a situation where we crit for 100,000 and the screen is just filled with irrelevant digits. It'd be like at level 10 if they were telling us we did 10.0789 damage.

    Do we really need to know about the last "2" on an item that gives +532 strength?

    Already numbers are starting to clip into other parts of the UI, I mean just look at the poor "healing potency" line. If only for readability I'd love to see the scale condensed just a bit.
    I just took a gander at this and you're right. Can't wait for item level 800 -,-
    (0)

  9. #49
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    ..
    Or perhaps people simply aren't interested in horizontal progression? Just because you happen to like it, doesn't mean everyone else does.
    Indeed.

    I personally prefer vertical progression for it allows me access and play content I have skipped earlier because I did not want to bother with the difficulty of it. Why I also like the new Unsync feature of FFXIV Duties.

    And because I get bored if my character stops "evolving". I see my character kinda like a seed that grows more and more toward a giant tree. If my character is just about remaining the same little plant with the only change being the various stronger or better looking pots I hold it in, then I'm not satisfied.
    (0)

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