Those IPs are not Final Fantasy, we're talking about completely different game worlds, people will buy for those games not for Final Fantasy, why didn't they port FFXIV to the WiiU then?
How is it doing well if it wasn't released yet? o.O
Those IPs are not Final Fantasy, we're talking about completely different game worlds, people will buy for those games not for Final Fantasy, why didn't they port FFXIV to the WiiU then?
How is it doing well if it wasn't released yet? o.O
I mean.
The PS3 wasn't exactly on the best terms with FFXIV (UI-wise if nowhere else), so I somewhat doubt that the Wii U would've be able to handle it.
BTW, opposing XIV on the Switch because of the upgraded PS4s and Xbones isn't a valid argument. Sony has already said games will not be developed exclusively for the upgraded systems, so any development for the PS4 will be optimized with the standard console in mind.
Therefore, if the client that's suitable for the PS4 can run at reduced settings on the Switch, then there's no grounds for resistance -- at least not on that point.
The PS3 and WiiU specs are similar, i'd say the WiiU is more powerful, yet it wasn't ported even that it had 2GB RAM vs the 256MB of the PS3, and it wasn't ported because it didn't sell enough.
How isn't it a valid argument? We're talking about Consoles, you really think the Switch will sell more than the Scorpio or Pro? Haha, good luck with that.
Even if FFXIV doesn't see many benefits on the Pro it's irrelevant, the point is that the upgraded consoles will sell many more units than the Switch, how's that an invalid argument?
I don't think you know how development works, it's not just convert the button images from the PS4 into the switch ones and there's a port, lol.
Different specs, different OS, therefor different language, but we know almost nothing about the Switch, so there's that.
I think you people are forgetting something important, it didn't even come out to the already available Xbox one, if it was as simple as you think it would be already available.
Last edited by RobbieH; 10-25-2016 at 06:50 AM.
Most games weren't ported to WiiU based on the Gamepad usage requirements coupled with poor sales. More work for less money.
It's hard to gauge how well the Switch will do sales-wise as its a follow-up to BOTH the 3DS and Wii U.
Nintendo obviously has high hopes, and they have all of their development at Treehouse being funneled into a single system along with their reliable third party teams, which means game series like Pokemon and Fire Emblem. As long as the pricing is reasonable and we have good launch titles, I really can't forsee it failing.
Also, I'm not sure why you assume FF never touches Nintendo. A multitude of remakes and spin-offs have dropped on their systems, it's just that SE prefers to put the most recent of the main series on the most powerful consoles, which is why the jump from Super Nintendo to Playstation occured in the first place.
But, since the release of FFXIII, the games have been cross-platform as Sony and Microsoft have been keeping and even ground, with Nintendo going off and doing their own thing.
With Nintendo stripping the gimmicks out and equalizing the power, it opens up the possibility of main series FF hitting the Switch.
This isn't actually the reason why. It's not that the port is too difficult (SE's Crystal Tools language they use for much of their development is pretty port friendly.) is that MS wouldn't agree to desegregate their Live players from current Sony and PC players. It's their method of internet play.
Different specs, different OS, therefor different language, but we know almost nothing about the Switch, so there's that.
I think you people are forgetting something important, it didn't even come out to the already available Xbox one, if it was as simple as you think it would be already available.
The internet may be what makes or breaks the idea of a port more than anything. Nintendo would need to be open to cross-platform play by allowing FFXIV to bypass their Miiverse network similarly to PSN's method.
Does anyone know if the Dragon Quest MMO is cross-platform?
I refer you back to my post you cited. Nowhere did I say which console will outperform the others. Are you bent against Nintendo or something? Your arguments are odd, to say the least.Originally Posted by RobbieH
How isn't it a valid argument? We're talking about Consoles, you really think the Switch will sell more than the Scorpio or Pro? Haha, good luck with that.
That said, I wouldn't be surprised if the Switch outsold the upgraded PS4s/Xbones. Market penetration on both systems is already pretty high, and I don't think many people are going to replace their current consoles with just slightly improved units for hundreds of dollars more. The Switch, on the other hand, can capitalize on a huge market that never stepped up from a Wii to a Wii U, with Breath of the Wild as a launch title. That's damn sexy.
I'd love to hear your rationale for why you think the slightly better PS4s/Xbones will outsell a brand new console that will be attractive for entirely different reasons while most likely offering a fantastic launch library.
Again, please refer back to my post that you're citing. Nowhere in that post am I addressing button layout. That's just silly you'd even think that.Originally Posted by RobbieH
I don't think you know how development works, it's not just convert the button images from the PS4 into the switch ones and there's a port, lol.
To ensure all confusion is eliminated, here is my post (which is up above on this same page):
NOTE... I don't literally think the PS4 client would be the same client for other systems. I have faith that most people here understand these things and don't leap to illogical conclusions.Originally Posted by Thayos
BTW, opposing XIV on the Switch because of the upgraded PS4s and Xbones isn't a valid argument. Sony has already said games will not be developed exclusively for the upgraded systems, so any development for the PS4 will be optimized with the standard console in mind.
Therefore, if the client that's suitable for the PS4 can run at reduced settings on the Switch, then there's no grounds for resistance -- at least not on that point.
Last edited by Thayos; 10-25-2016 at 07:52 AM.
IIRC, it's available on the Wii (before the shut-down, anyways), Wii U, Windows, and 3DS.
I'd think that, given the Wii and Wii U were online at the same time, Nintendo Network would allow for cross-play, but I'm not sure if the servers were cross-platform or if Wii U/3DS and everything else were technically segregated. I'd imagine the former, but since it's not out over here I can't say for certain.
I'm not really in favour of more console baggage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.