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  1. #1
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Theodric View Post
    I'm all for the number of abilities being reduced for every class/job. As it stands a lot of abilities are just anti-fun. I realise that is subjective but some are so situational they aren't used very often at all or they're just abilities that really should be baked into another ability instead.
    Such as what? I haven't leveled Dragoon myself, but I hear thats a popular candidate for pruning. Especially something called Heavy Thrust, causing slow? You'd think, this game being so mechanics based as it is, that slowing down an enemy in a raid, or speeding up your own movement, like with Fists of Wind, would be extremely valuable.
    (0)

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pondera View Post
    Such as what? I haven't leveled Dragoon myself, but I hear thats a popular candidate for pruning. Especially something called Heavy Thrust, causing slow? You'd think, this game being so mechanics based as it is, that slowing down an enemy in a raid, or speeding up your own movement, like with Fists of Wind, would be extremely valuable.
    Heavy Thrust is the ability that increases damage by 15%.

    Feint has been mentioned multiple times, which is the Lancer ability that applies a +20% slow onto the target. It might sound great when just looking at the number, but it doesn't really have a noticeable effect against bosses, and that's if the boss isn't completely immune to it anyway. (which is the case for about 90% of them)

    I mistook Featherfoot for Fists of Wind, so that movement speed increase stance isn't confirmed to be on the chopping block.

    If I'd have to give my opinion on DRG pruning, I'd say pruning some of the oGCD abilities is a start, as their opener is filled with 2 oGCDs per GCD. Something like Leg Sweep could have its damage component removed, so it's only used when something needs to be stunned. That said, my opinion would be to remove the damage component of all stuns (minus Holy), and then make stunning bosses more important again.
    Changing Blood of the Dragon would be nice too, as it can be frustrating to lose the buff before it comes off CD again.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nezerius View Post
    Something like Leg Sweep could have its damage component removed, so it's only used when something needs to be stunned. That said, my opinion would be to remove the damage component of all stuns (minus Holy), and then make stunning bosses more important again.
    I agree that Leg Sweep should deal no damage, but the stun thing really needs to be reworked. I've been complaining about this since beta, but jobs should have interrupts rather than stuns, especially since stuns lead to immunity. You'd otherwise have to make bosses that reset themselves the way HM Ifrit did in order to mostly avoid immunity getting in the way of a stun rotation (and even then all it took was one guy spamming Shoulder Tackle/Leg Sweep to ruin things).

    An alternative would be to sort of PvP-mode boss mobs by making all stuns last .5/1 second on bosses, but making it impossible for a boss to build immunity.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    I agree that Leg Sweep should deal no damage, but the stun thing really needs to be reworked. I've been complaining about this since beta, but jobs should have interrupts rather than stuns, especially since stuns lead to immunity. You'd otherwise have to make bosses that reset themselves the way HM Ifrit did in order to mostly avoid immunity getting in the way of a stun rotation (and even then all it took was one guy spamming Shoulder Tackle/Leg Sweep to ruin things).

    An alternative would be to sort of PvP-mode boss mobs by making all stuns last .5/1 second on bosses, but making it impossible for a boss to build immunity.
    It has always seemed weird to me that whereas Silence has no DR cap, half of all melee have no equivalent uncapped 'interrupt' regularly available. I don't mind in that in those cases where the Silence can seem superior on bosses who can't be stunned anyways, but as a typical toolkit part that just seems... off. (Not that I'd want to spend an extra key just on that function, and sometimes where the need to save stuns exceeds the weight of damage output over time, that DR mechanic, including the last infinitesimally small (interrupt) stun, can be kind of interesting.)

    Btw, weren't the A4 legs technically stunnable only while casting, as not to cap their DRs beforehand on a DPS-intensive fight? More of that concept might work as well.
    (2)
    Last edited by Shurrikhan; 10-25-2016 at 10:42 AM.

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    It has always seemed weird to me that whereas Silence has no DR cap, half of all melee have no equivalent uncapped 'interrupt' regularly available. I don't mind in that in those cases where the Silence can seem superior on bosses who can't be stunned anyways, but as a typical toolkit part that just seems... off. (Not that I'd want to spend an extra key just on that function, and sometimes where the need to save stuns exceeds the weight of damage output over time, that DR mechanic, including the last infinitesimally small (interrupt) stun, can be kind of interesting.)
    I'd say HM Ifrit failed to teach people to decide when to save stuns for interrupts as opposed to just DPSing, so at this point you'd have to make some heavy-handed changes to skills like Leg Sweep if you wanted to make interrupts a thing in encounters for 4.0. Removing damage and redesigning the skills may make gameplay less "interesting", but at least DPS would have no excuse to not partake in an interrupt rotation. Bonus being that tryhards wouldn't have the opportunity to screw things up for the other 3/7 people in the group.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    I don't think they will get rid of many skills at all, it's more about revamping them and stepping a bit away from the cross class system.


    Lv. 01 Heavy Swing
    Lv. 02 Foresight
    Lv. 04 Skull Sunder
    Lv. 06 Fracture
    Lv. 08 Bloodbath
    Lv. 10 Brutal Swing
    Lv. 10 Role base defensive Action (Covalecenz, Featherfoot, Second Wind, Mantra)
    Lv. 12 Overpower
    Lv. 15 Tomahawk
    Lv. 15 Role base emnity Action (Provoce, Flash(?), something new?, Savage Blade with optional rotational requirements for WAR/DRK?!)
    Lv. 18 Maim
    Lv. 20 Role base defensive Action (as above)
    Lv. 22 Berserk
    Lv. 25 Role base offensive Action (Internal Release, something new with Slashing debuff (though only interesting for PLD/DRK maybe), Haymaker (changed/buffefd), Mercy Stroke, Fracture (untraited, but with more potency))
    Lv. 26 Mercy Stroke
    Lv. 30 Butcher's Block
    Lv. 30 Role base emnity Action (as above)
    Lv. 30 Defiance
    Lv. 34 Thrill of Battle
    Lv. 35 Inner Beast
    Lv. 38 Storm's Path
    Lv. 40 Unchained
    Lv. 42 Holmgang
    Lv. 45 Steel Cyclone
    Lv. 46 Vengeance
    Lv. 50 Storm's Eye
    Lv. 50 Infuriate
    Lv. 52 Deliverance
    Lv. 54 Fell Cleave
    Lv. 56 Raw Intuition
    Lv. 58 Equilibrium
    Lv. 60 Decimate



    Plus revamps, but basically I expect something like this, with a bit more than 5 minutes invested for thinking about it like I did.
    (0)
    Last edited by Neophyte; 10-25-2016 at 05:05 PM.

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Neophyte View Post
    I don't think they will get rid of many skills at all, it's more about revamping them and stepping a bit away from the cross class system.
    If we're going to keep getting new skills then yes we're going to need to prune a few and maybe more than a few. A few of the "maintenance" buffs as I call them could certainly stand to go away, for example, I've said this for a while now but if Heavy Thrust, Power Surge, Straight Shot, and Hot Shot were removed as an example, nothing of value would be lost. I know about the Straighter Shot proc effect, but I really don't think it's necessary if the numbers are adjusted correctly. Another example for Drg, Brd, and Mch is they have Ring Of Thorns/Doomspike, Wide Volley/Quick Nock, and Spread Shot/Grenado Shot respectively, do those classes really need to have 2 different AoE spells? I say no, no they do not. Pick one and let the player adjust to the right positioning for when to use each.
    (1)

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Pondera View Post
    Such as what? I haven't leveled Dragoon myself, but I hear thats a popular candidate for pruning. Especially something called Heavy Thrust, causing slow? You'd think, this game being so mechanics based as it is, that slowing down an enemy in a raid, or speeding up your own movement, like with Fists of Wind, would be extremely valuable.
    Heavy Thurs is one of DRG's combo pieces. I doubt they would remove that. Feint is the one causing Slow. And regarding Slow itself, the debate as few pages back is how CC abilities seem to be useless at endgame. Every dungeon mob from 50 onwards can't be sleeped or bound, Heavy is useless, and the only effective CC is Stun and only at Trash at that. (PvP aside, all CC abilites are useful there)

    Regarding Slow specificity it only seems to affect the Auto attacks. You can't use it to slow down Magic or certain (read: most) mechanics, thought it likewise of little use and visibility. Also I think you got Slow mixed up with Heavy.

    That said. Feint has a use...for exploting a loophole in Wanderer's Minuet and Gauss Barrel. The Loophole being that those abilities add cast times to ARC/BRD and MCH weaponskills, repsectibly, not LNC's so Feint remains the only option for AoE-phobic Ranged players apart form lower DPS
    (2)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Pondera View Post
    Such as what? I haven't leveled Dragoon myself, but I hear thats a popular candidate for pruning. Especially something called Heavy Thrust, causing slow? You'd think, this game being so mechanics based as it is, that slowing down an enemy in a raid, or speeding up your own movement, like with Fists of Wind, would be extremely valuable.
    Fist of Wind: Only to run fast out of a big AoE. For the actual fight Fist of Fire have high priority.
    (1)