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  1. #61
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Heavy's one of those things that'd be good to at least put on another skill for AST. I use it on those orbs @ mhach city, definitely good for those. There was also important raid use for heavy as recent as A6S. Even if they just put in on Gravity like it should already be on.
    (0)
    Last edited by Alistaire; 10-22-2016 at 05:31 AM.

  2. #62
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Ametrine View Post
    My personal favorites, though, are the BLM sheilds, Manaward and Manawall. Why are those attatched to the burst, turret mage DPS with the most restrictive rotation?
    DON'T YOU DARE. I'll tell you why those are attached to black mage: Because of their habit of pulling aggro away from the tank. Furthermore, sometimes, they'll all that separates you from life and death. I was doing Burden of the Son the other night, and my group flubbed a mechanic. Because I saw this fail about to happen, I popped ward and wall and managed to be the only one to survive. From there, I popped swift and sharpcast, fire I, and then a Fire III immediately after. That was all Brute Justice needed to throw in the towel. Got 6 commendations from that.

    They're valuable defensive cooldowns on a class that is already fragile, they'll cool, they're useful as can be, and they're off global cooldown so they wouldn't interfere with that restrictive rotation anyway. I really hate to offend or write salty statements, but it's comments like that that really make me fear for the future of this game.
    (9)

  3. #63
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Emeke View Post
    Turret Retrieval. Machinist. Most useless skill. EVER.
    Not for controller. Sometimes I need my turret to stop firing, it's rare I do but still needed sometimes.
    (1)

  4. #64
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ametrine View Post
    My personal favorites, though, are the BLM sheilds, Manaward and Manawall. Why are those attatched to the burst, turret mage DPS with the most restrictive rotation?
    Because it's the turret dps with the most restrictive rotation? Which is a bigger dps loss, getting marked with an AoE and having to spend a full second + to move out, or stalling your cast for .5 of a second so you can pop a shield and not suffer an interrupted cast? I've started doing this when I have Ley Lines up. That buff is such an AoE magnet... :3
    (4)

  5. #65
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Felis View Post
    The only problem with Haymaker is the Slow effect.
    Never liked the Slow effect since ARR day 1, I miss the Stun effect Haymaker had during 1.x

    Feather Feet + Taunt (1.x PGL skill, that make the enemy to attack the PGL 1 time before attacking his primal target again) + Haymaker was a nice combo I used during 1.x.
    Technically that was Jarring Blow. Haymaker just dealt cheesily serious damage.

    And being able to use both while dodging ranged attacks against us on Archer — stun, air-punch for massive damage, stun again...
    (0)

  6. #66
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Pondera View Post
    DON'T YOU DARE.
    Lol sorry. I'm still a level 53 scrub BLM, but I've never witnessed another use either skill in this way, on themselves or on others. I do see Apopcastasis (spelling?) hit tanks and healers once in a blue moon, but hardly the mana-shields.

    But, this kind of situation can also be construed as part of the problem. Yes, you know how to use them wisely and saved a raid that time in doing so, but a regular, non-Savage level BLM may never touch them, and if their group is doing well, not even necessarily great, just well, they may never even require it to keep themselves alive and burning.

    Not when they can just move out of the AoE like everyone else has to.


    What about Scathe?
    (0)

  7. #67
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Scathe is useless compared to F4. It's more a last ditch desperation move when there's other better options.
    (0)

  8. #68
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Ametrine View Post
    Lol sorry. I'm still a level 53 scrub BLM, but I've never witnessed another use either skill in this way, on themselves or on others. I do see Apopcastasis (spelling?) hit tanks and healers once in a blue moon, but hardly the mana-shields.

    But, this kind of situation can also be construed as part of the problem. Yes, you know how to use them wisely and saved a raid that time in doing so, but a regular, non-Savage level BLM may never touch them, and if their group is doing well, not even necessarily great, just well, they may never even require it to keep themselves alive and burning.

    Not when they can just move out of the AoE like everyone else has to.


    What about Scathe?
    Okay, Scathe is of questionable usefulness. I've sometimes used it to blast down a mob on the verge of death so the group doesn't have to stop to deal with it. I've used it a total of about 4 times since I got it, and most certainly wouldn't use a sharpcast proc to enhance it.The DPS is negligible and it really only amounts to a cherry tap. The role it fills, being able to cast it and stay mobile, could be replaced by a self-cast buff that allows one to cast and keep moving, and this set-up would provide far greater utility. If such an exchange was offered, I would give scathe up.

    I'm just leery of declaring really any skill unused and ineffective. For example, my PLD is set up with fracture, if only because I don't have access to stone skin just yet. I make it a game with myself to see if I can't maintain it with 100% uptime, but does it really make a difference in the fight? No. Am I losing DPS and possible aggro? Yeah, most likely. But I've heard from the monks that if they lose fracture, they're rioting. Can we really speak for the entire playerbase when we declare any skill useless? At this point in the game, with hundreds or possibly thousands of hours logged, removing ANYTHING is going to get people into a frothing at the mouth rage. I'm just freaking out right now because of the lack of specifics, and, even though Yoshi P might be going at this with the game's best interests at heart, a certain proverbial road is paved with good intentions.

    Instead of just declaring "get gud, move out of AoE", I'd much rather have the OPTION of popping my barriers and surviving a mistake instead of repainting the room "Black Mage Crimson". Why is it that it even has to be removed? Don't like a skill, or don't think it has a use? Don't have it on your hot bar.
    (1)

  9. #69
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Fracture's a dps gain up until level 54 for pld's, since it's a total 220 potency in one hit compared to RoH's 210 in 3.
    (1)

  10. #70
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I would give my left arm if they made crowd control more viable. *Not* essential. Keep it so you can do the finesse route with CC or bully through it so you're not boned if you don't have that class. I played EverQuest as an enchanter and I absolutely loved locking an entire room of mobs down and feeding them into my party Cuisinart one after another. But my role was absolutely essential for leveling groups and it discouraged players from thinking outside the box sometimes. I want to see that creativity encouraged here. PotD has been a good example of this sort of thinking and I think they should learn from that.
    (1)

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