Quote Originally Posted by Kragon View Post
In older mmorpgs like Dark Age of Camelot the world itself told the story. But in today's generation of mmorpgs doesn't it feel strange that all the exact same quests are done by millions of people... the npcs give out the exact same quests and rewards to millions of other players... doesn't it feels artificial?
the fact that 100-1000 people did kill the wolf of the same area for age don't bother you? don't it make artificial how the monster spawn?

why care about what the other did do? that the real trouble of the mmorpg world now... people are always looking at what the other do. they check what raid they did complete, if they was the first and such... if they do the story and such... who care, the point is to do your stuff, yes you will have content that you will do with group, small or big, but in the end the important is your own experience.
the raid i did complete in my time of hardcore (it's over by the way), even with a static was not perceive the same way for anybody. it will depend of the role, the type of content and such.

the experience you will feel is the real point important. the fact that you can't find fun anymore is simply saying you have play too much. because in older game, we was killing monster for... no reason, quest are simply a reason for cover the bashing of monster. more or less with story.