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  1. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    ok right of the start the subject did loose me.... older mmorpg with a complex story line? seriously? which one please?

    in older mmorpg, quest was rare and even when they was adding one is more an escuse than a true: " a complex story carefully woven that will carry the player from the very beginning until the end."

    In older RPGs, progression happened naturally as the player would visit new areas, defeat bosses, etc. In some RPGs the player might also have to grind, but unless the goal was to reach level 99, the grind was not mind numbing.
    pink glasses of nostalgia detected.... most of the mmorpg before everquest and the theme park in general (yeah, because wow did steal most of it from Everquest) you had mmorpg, type anarchy online, lineage,.... most of them was a mindless grind! it's was get to a place and farm monster for hours litterally. FF11 is an old type, before some change it was: get in town, get a party, find a spot, and pull monster over and over and over, the only rest was when the caster had no mana left. rinse and repeat.

    Anarchy online had even add a system of randomized mission, but it was simply a spot your can create, the goal was one more time, kill monster and monster and monster. (even if it was possible to create mission where the goal was to find item, AO did make a good system that with a bit of work can be used in FF14)

    i did stop to read when the guys did say that in modern mmorpg it's needed to do quest for unlock area, but it was already the case in the older one.... the point is the number of quest was soo little that you was happy to do it.

    another point bothering me it's the fact to say that subscription mmorpg goal is to slow you down....when honestly FF14 don't really slow us down... some even complain that it go too fast. with the add of the palace of the dead it did even become faster to level up. you level up your job in the palace of the dead (that is a classical dungeon/monster party a la AO) and after you focus the MSQ, but it's not even needed, the MSQ can bring you to 60 easily now. it do take time about 2 week.... i still remember taking 6 month only for reach my dragoon 42 on FF11... or some other game where it did take me longuer.
    (18)
    Last edited by silentwindfr; 10-23-2016 at 07:56 PM.