If you reread carefully, the article begins by talking about regular, singleplayer RPGs, and then moves on to MMORPGs afterwards.
I feel like it is a given that your progress will feel impersonal because these are RPGs, not fantasy world simulators, which is what would be required to have spontaneously generated content that everyone and their mom hasn't done too.
If you take Skyrim for example; you create your own persona in Tamriel and you alone are the hero/antihero the npcs talk to. There's no multiplayer so its just you running around the world. But then remember that while you cant see them, hundreds of thousands of other gamers are experiencing all the same content you are. The only unique experiences to you might be a funny combination of glitches.
It's just a little easier to pretend otherwise when you don't see other people running around killing the same legendary bad guy.



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And don't even start acting as if grinding mindlessly was not a part of old-time RPGs. Because it absolutely was.





