Quote Originally Posted by Shurrikhan View Post
And I'm just hoping that comes from making the others more viable choices, rather than axing them altogether. Give Savage Blade and Skull Sunder unique mechanics, make more use of Hawk Eye's perfect accuracy (probably just takes more periodically super-evasive enemies, etc.), make Featherfoot and Keen Flurry more reliable (much like Perfect Dodge before its change) so that it can be used to bend strategies, rather than as general, indistinct filler mitigation. Revamp what you can where the opportunity arises to bring in something interesting and otherwise missing from classes attuned to the particular skill.
oh, Savage Blade and Skull Sunder do have unique mechanics. It's just that they're mid parts of a combo, so without the action prior to that, their usefulness is questionable. To GLD, DRK and WAR, they already have threat acquiring combos, and to every other class, such as ARC, ROG, and DRG, these are somewhat frail DPS classes that, should they pull threat away from the tank, their lifespan is measured in seconds. Perhaps I've missed something in my analysis?

As for Keen Flurry, this is something I really wish was available to tanking classes. Womping up my parry rate by 40% on top of Dark Dance's 30% would make my DRK a parrying machine. Low Blow would NEVER be on cool down, but it's only available to DPS classes and, as I mentioned before, they're moments away from repainting the walls in fresh crimson the moment they get more bossly attention than the tank, and it doesn't matter if they parry or not. I can see it being useful in leveling or solo work though. DPS do need the occasional defensive cooldown, just as tanks need offensive ones, just not as many as would exceed their role specialty.

Featherfoot is something I'm really surprised to see on the chopping block, assuming reports are right and it's not Fists of Wind they're thinking of (though an increase in mobility before a boss blankets the room in AoEs could be extremely useful still). A 20% chance to safely ignore all damage, be it magic or physical, could save one's bacon. Again, I'd love to see this on my DRK. Stacking with DA-Dark Dance, 50% chance to dodge? Move over PLD, there's a new sheriff in town, and I'll be MTing everything from this point on.