As a ninja I don't agree. Altough I'm sure the savage raiders will tell me why I'm wrong but I think the ninja combos are very bad. Currently you need to keep up Dancing Edge, Mutilate, Huton (via armor crush) and Shadow Fang if you want optimal damage. DE, AC and SF are all at the ends of different combos. All in all you have to execute NINE abilities, just to reapply said effects. I'd much rather spend my time junping around, throwing ninjutsu and using new tricks like traps and transformations that I hope we will get. I personally would put DE, AC, and SF into one single combo chain and let the player do ninja stuff while the efffects are in no danger of running out (a little over 10 seconds)
Also for ninja: I really don't think we need two poisons. They aren't different enough. Give one the bonus effect of both and let the other go. Hyoton is a PVP skill. Move it away. I understand that with hal a dozen buffs and bad latency, Fuuma Shuriken is better than Raiton, but to apply Dacing Edge for example you need to be in melee range anyway, so maybe it would be better to give it a damage bonus based on range from the target. You know, to warrant casting it from 25 yards away as was no doubt originally intended.
		
		

			
			
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