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  1. #11
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by ZhaneX View Post
    FATE grinding is very much a thing at 60 what with Animas.
    Well i have an anima weapon, and still never bothered using it, ever, because there was no point, and even still, this is not a valid reason, i did say they will work on trash enemies, fate enemies are in that line, But being fate enemies most of the time you can just aoe them to death, Never needing to sleep. and then after that 1 stage that needs fate spamming is done, then it's back to never being used.

    In other words: they are likely to change it to actually be more useful, they will still keep someway to sleep. but don't be surprised if they just get rid of it outright. or actually make strong enemies able to be slept.
    (3)
    Last edited by Blood-Aki; 10-21-2016 at 05:16 PM.

  2. #12
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Also, why are we looking at end-game content for determining what early-game skills are useful? Repose is fudging incredible if you're running with a tank that can't hold aggro because he never switches targets.
    (12)

  3. #13
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by ZhaneX View Post
    Have you ever tried Solo-Play as a BLM? Sleep is kind of essential. Really great for MSQ or FATEs.
    Except that in Heavensward many of the mobs in the 'solo instance' MSQs (you know, the level-synced instanced events) are immune to CC like this.
    (0)

  4. #14
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Blood-Aki View Post
    I'm pretty sure they mean the abilites that really are near useless, I doubt many BLMs will miss that all so useful and mandatory surecast.

    You know repose? that spell whm has that works on NOTHING even remotely worth it? (sleep for blm as well) yea, that may be on the chopping block.
    Repose/sleep also makes certain leves manageable that wouldn't be otherwise and should definitely not be removed. Then pvp of course.
    (2)

  5. #15
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Lambdafish View Post
    I believe what they meant was getting rid of skills that are literally useless. Ones where players on the forums have asked "why does this exist?" Examples are: Featherfoot, haymaker
    Haymaker and featherfoot are useful, though haymaker I think should be similar to DRK's ability after parrying and be off GCD.
    (4)

  6. #16
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Blood-Aki View Post
    I'm pretty sure they mean the abilites that really are near useless, I doubt many BLMs will miss that all so useful and mandatory surecast.

    You know repose? that spell whm has that works on NOTHING even remotely worth it? (sleep for blm as well) yea, that may be on the chopping block.
    Its useful in soloplay and really necessary in pvp. Just because you don't need it doesn't mean others don't also if you say now "pls its pve game" then why even bother with CC at all cause you rarely ever need it in PvE. If you play blm for example not in pvp just remove the skill from the hotbar ty.
    (4)

  7. #17
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Tempered Will won't be missed. Every time you think, hey I can avoid this if I use Tempered Will, it doesn't work on that for whatever reason.
    (3)

  8. #18
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lambdafish View Post
    snip
    Stone 2 is great in raids and parties... I can buff everyone at once, not one person at a time. It's a time saver, for me anyway. Stone 2... I dunno that might be okay to get rid of.
    Thunder 2 is useful for me because I do a lot of leveling roulette, and if I'm nerfed down to a certain level that I can't use thunder 3, but I'm able to use thunder 2, I'm using thunder 2...
    (0)

  9. #19
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Lokier View Post
    Thunder 2 is useful for me because I do a lot of leveling roulette, and if I'm nerfed down to a certain level that I can't use thunder 3, but I'm able to use thunder 2, I'm using thunder 2...
    Thunder 2 should just be converted into a trait instead for thunder 1, and thunder 3 should just be called thunder 2.
    (4)

  10. #20
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Instead of removing sleep, I'd like to see them make it a cross-class spell for the healer role. That way, you can guarantee every dungeon party has access to it, which would let them actually make it relevant.
    (3)

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