I believe what they meant was getting rid of skills that are literally useless. Ones where players on the forums have asked "why does this exist?" Examples are: Featherfoot, fracture, haymaker, thunder 2, stone 2, feint etc.

Tank cooldowns will not be removed but I can see quite a few being shifted into role specific rather than job specific (awareness, forsight etc.), which I will be waiting to see in action, because the idea of foresight no longer being a WAR skill is an odd concept.