
Originally Posted by
Neophyte
Why are MSQ stories gated behind lvl and ilvl (there are gaps 3-4 lvls between some MSQ)? Dungeons could have a story version to be able to solo them with lower than intended level. Would that be good? In terms of story quality: Yes, especially because the MSQ treats you as a lone wolf anyway.
Alright, I will try to be reasonable in your line of thinking and actually try to answer your question (as much as you are less asking and I'm reading it as "This is wrong because I don't want it").
Firstly, you need to split MSQ in half, we have the expansion MSQ, and we have patch MSQ, which are two different things, and for the sake of arguement we will ignore patch MSQ for now. Expansion MSQ is gated for 2 reasons. The first is to gate zones and to give character progression to the MSQ as a whole, and the second is because the entire point of the leveling process is to have the MSQ at its core, with story dungeons and trials being unlocked over the course of the story, getting progressively harder. This is how the game is designed at a core level and cannot be changed without a significant rethink of the entire structure of the game, and no, that's not something that we want.
Essentially what it comes down to is that the story is the primary meat of the game when it comes to the expansion, it is the context of the players personal adventure, and anything not relevant to it (side stories, raid, gold saucer) are secondary, which is why they are not mandatory. By making the MSQ optional, the story suddenly becomes much worse because it must be self contained and meaningless (like alexander felt), the world cannot change because it adds so many variables of context.
We are not being narrow minded, we know the implications of what you are asking. We are willing to compromise, yes a lot of MSQ is irrelevant, especially in 2.x, but the development team have vastly reduced the amount of fluff in 3.x for this exact reason.
I'll put some spoiler tags to show existing plot points that will make no sense in stormblood if you never did the MSQ
The griffin has Nidhoggs eyes, this does not make sense if the player never beat Nidhogg
The ascians plot has been constant throughout the 2 expansions and context is needed to further their plot - some of them being dead for example
The state of hydaelyn, as well as the information we know about her has changed vastly throughout the story, this will be relevant in stormblood
What you are essentially asking for is for a way to skip from chapter 1 to chapter 10, and then ask for someone to explain the story to you because you don't understand it. What our compromise is is that we know that filler arcs can be skipped.
To add... a short summary cutscene is not enough to provide adequate context for 2 expansions worth of story.