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  1. #41
    Player
    Fayette's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    264
    Character
    Fayette Purrcy
    World
    Hyperion
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Wynn View Post
    Quote Originally Posted by Rukkirii View Post
    Hey everyone! We forwarded your concerns about this topic to the dev. team. They let us know that they too have been discussing the small selection of 35+ leves and will be addressing this after the adjustments to recipes are carried out. These changes should help with ranking up your crafting classes quicker. I know I’ll be looking forward to it!
    Ah thanks Wynn! Let us hope they remember and fix this properly ^^
    (0)

  2. #42
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wynn View Post
    Thank you for linking that older thread .

    The last dev response regarding any of this was unfortunately back in June. That is more than a few months ago, but no further word on any of it. They also only addressed adding some additional leves to the 35 range, but didn't really address the other issues mentioned. Obviously new leves did not get adding for crafters in patches since then, so it is still unclear when they will be tackling this.

    Also - not only does there need to be a better balance of leves, but when oh when will they add some new ones. It is so tiring to do the same smattering of identical leves over and over and over again. This would be for any class, crafter, gathering or fighting classes. We need additional new leves and a balance across all of them.
    (1)
    Last edited by Deminia; 10-14-2011 at 06:32 AM.

  3. #43
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Deminia View Post
    First, I am loving the recent changes to the way we can accept leves. I no longer feel like I must rush to log on in time to catch the next leve reset, and I can actually enjoy completing leves on my own schedule. Thank you for this wonderful adjustment!

    However, there are still some lingering problems, which I especially notice with the local leves. Many times I will approach the leve counter, select the craft I wish to work on, select my level range... and only one leve is offered or sometimes, not even a single leve is available. This is especially frustrating if I have just made a trip to a city specifically to select leves there. Why is this happening? I feel that any player should be able to walk up to select a leve of any type and be able to select something.

    Another major problem is the huge level range of leves in each category. For a DoW/DoM class, if you select a leve in the 20s range, and you are already lvl 27, for example, you at least have an option to increase the difficulty. For local leves, we do not have this option and often the leves offered are well below the level range of the player. Why as a level 31 leathercrafter am I still only getting offered the exact same three level 20 leves in Ul'Dah? When I go to Gridania, where the leather guild is, I am still almost always offered level 20 leves and sometimes level 25 leves. Once in a blue moon I get offered a level 30 leve. Why am I not being offered level 30-35 leves regularly? In fact, I have not yet been offered a level 35 leve for leather.

    All players accepting leves should be able to select from the same number of leves for any category they select. The level of the leves offered should be appropriate for the level of the player. I hope this is something that will be addressed in the next patch.
    This has been a persistant problem since day 1. People have been screaming about it from day1. The dev team has ignored us from day 1. Hopefully this will change soon. There are some easy fixes to alleviate this problem.


    1. The Level 20 catagory is too big. Add a new sub-menu option for Level 30.

    2. Ensure each level catagory has at least 2 levee quests for each 5 level increment. I.E. 2 level 30, 2 level 35.

    3. If the dev team is worried about a proliferation of quests then you can modify point 2 to ensure that the levee requirements are met in the cities housing the Guilds for the particular quests. I.E. LL would have the maximum # of quests for Bsm, Arm and Cul.

    The current system of levee allotments should be enough to ensure that people do not overly abuse the system.

    As before I call upon our Community Reps to press the Dev team for some kind of response to this problem
    (5)

  4. #44
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i agree with that post 100%. Leves didnt change since day one (at least it feels like it). If this system is staying in the game we need a ton more leves, variety. bit smarter design, and a better option for ppl who like to solo sometimes (im not a all solo friend but it doesnt hurt to have a decent option).

    If we have more different leves they wont feel that repetitive anymore. Esp DOL leves are extremely limited in number.
    (i dont know of a way to make them more exciting but at least offer more then just 2)
    (3)

  5. #45
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rizon View Post
    2. Ensure each level catagory has at least 2 levee quests for each 5 level increment. I.E. 2 level 30, 2 level 35.
    Agree with this, I would like to add that all leves within that range should be avliable even if this means there are more than 1 page of leves, players should have a choice of what 8 leves they want to complete, not have the system restrict them. (not that its even possible at the moment because the leves don't exist)

    3. If the dev team is worried about a proliferation of quests then you can modify point 2 to ensure that the levee requirements are met in the cities housing the Guilds for the particular quests. I.E. LL would have the maximum # of quests for Bsm, Arm and Cul.
    I like this idea it is similar to what I suggested and at least this would allow plasyers to pick up leves in any city but still favour the correct guilds.
    (2)

  6. #46
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    Agree with this, I would like to add that all leves within that range should be avliable even if this means there are more than 1 page of leves, players should have a choice of what 8 leves they want to complete, not have the system restrict them. (not that its even possible at the moment because the leves don't exist)



    I like this idea it is similar to what I suggested and at least this would allow plasyers to pick up leves in any city but still favour the correct guilds.
    I like the idea of giving an even amount to all locations, with a few extra leves available for those who travel to the city their guild is located in. I think that would be fair

    Something like:
    If accepting leves in Ul'Dah:
    3 leve choices each for Smithing, Armor, Culinarian, Carpentry, Leather, Fishing, Botany
    4 leve choices each for Gold, Weaving, Alchemy, Mining (a bonus extra leve available for each local guild)


    Ideally, I'd like to always see more leves, but whatever the number offered, I'd like it to be the same for all classes/cities.
    (1)

  7. #47
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Shameless bump so the devs will hopefully respond. I would like to add that there needs to be a clear and easy way to update a post to reflect the dev tag. I tried but it is pretty pointless to change the title to show a dev tag when that tag never actually changes on the main heading itself.

    /sigh
    (2)

  8. #48
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Despite the amazing 2.0 announcement, this is an issue that needs to be addressed sooner rather than later. At the very least let us know you've passed it on to the devs lol.
    (2)

  9. #49
    Player
    Leatherby's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Boss Coffee
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Another shameless bump, still hoping for a Dev response. Definitely need to get equality in the number/frequency of crafting leves at each level range.
    (2)

  10. #50
    Player
    Fayette's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    264
    Character
    Fayette Purrcy
    World
    Hyperion
    Main Class
    Weaver Lv 52
    Yeah, I would really like a new Dev response for this because it has been a few months now since we have heard anything and I want to know if the Devs are working on this for 1.20 or 1.21 or are we going to have to wait until V2.0. My Alchemist leveling is now on hold because there is only one L40 leve I have found even with checking all 3 cities every leve allowance reset and without new recipes to grind on (loss of dyers moss is horrible) I am now not sure what to do.
    (0)

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