Quote Originally Posted by Deminia View Post
First, I am loving the recent changes to the way we can accept leves. I no longer feel like I must rush to log on in time to catch the next leve reset, and I can actually enjoy completing leves on my own schedule. Thank you for this wonderful adjustment!

However, there are still some lingering problems, which I especially notice with the local leves. Many times I will approach the leve counter, select the craft I wish to work on, select my level range... and only one leve is offered or sometimes, not even a single leve is available. This is especially frustrating if I have just made a trip to a city specifically to select leves there. Why is this happening? I feel that any player should be able to walk up to select a leve of any type and be able to select something.

Another major problem is the huge level range of leves in each category. For a DoW/DoM class, if you select a leve in the 20s range, and you are already lvl 27, for example, you at least have an option to increase the difficulty. For local leves, we do not have this option and often the leves offered are well below the level range of the player. Why as a level 31 leathercrafter am I still only getting offered the exact same three level 20 leves in Ul'Dah? When I go to Gridania, where the leather guild is, I am still almost always offered level 20 leves and sometimes level 25 leves. Once in a blue moon I get offered a level 30 leve. Why am I not being offered level 30-35 leves regularly? In fact, I have not yet been offered a level 35 leve for leather.

All players accepting leves should be able to select from the same number of leves for any category they select. The level of the leves offered should be appropriate for the level of the player. I hope this is something that will be addressed in the next patch.
This has been a persistant problem since day 1. People have been screaming about it from day1. The dev team has ignored us from day 1. Hopefully this will change soon. There are some easy fixes to alleviate this problem.


1. The Level 20 catagory is too big. Add a new sub-menu option for Level 30.

2. Ensure each level catagory has at least 2 levee quests for each 5 level increment. I.E. 2 level 30, 2 level 35.

3. If the dev team is worried about a proliferation of quests then you can modify point 2 to ensure that the levee requirements are met in the cities housing the Guilds for the particular quests. I.E. LL would have the maximum # of quests for Bsm, Arm and Cul.

The current system of levee allotments should be enough to ensure that people do not overly abuse the system.

As before I call upon our Community Reps to press the Dev team for some kind of response to this problem