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  1. #1801
    Player
    natyusha's Avatar
    Join Date
    Mar 2014
    Posts
    52
    Character
    Natyusha Nynaj
    World
    Exodus
    Main Class
    Monk Lv 70
    Quote Originally Posted by SublimeIbanez View Post
    Why ToD before PB falls off, why not throw in another Snap, or even a True if you have the SS to make it back to GL? Mine is usually Snap in place of ToD, then after PB falls off I use ToD...
    True Strike: 190 rear potency
    Snap Punch: 180 flank potency
    Touch of Death: 20+30s dot @ 25 = 270 potency

    I don't form shift pre fight unless its something with multiple targets or where the pull might be sloppy.
    (1)

  2. #1802
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    this opner works for me Formx3>Demo>pb>snap>snap>Dk>b4b>Twin>IR>steel>snap>boot>forbidden>true>elixir>demo>mythril>Dk>ToD>twin>fracture>snap. any tips of changing the opener
    (0)

  3. #1803
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by natyusha View Post
    True Strike: 190 rear potency
    Snap Punch: 180 flank potency
    Touch of Death: 20+30s dot @ 25 = 270 potency
    I'm not too sure that's the correct way to look at it. You miss out on an extra snap/ trueS by using ToD as the last pb hit but I don't think there's anything to gain from it unless you've got a nin TA to work with or you need a shorter opener for some reason. But on a dummy I think using that last hit on something other than ToD would be a gain.
    (0)

  4. #1804
    Player
    natyusha's Avatar
    Join Date
    Mar 2014
    Posts
    52
    Character
    Natyusha Nynaj
    World
    Exodus
    Main Class
    Monk Lv 70
    I don't see why you would want to delay ToD and Fracture for 3 globals each just to use a True Strike which is less potency than both of them. All that would do is put you behind potency wise. Also, a snap punch would be even worse since the extra time on greased isn't required.
    (1)

  5. #1805
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    you don't lose anything for refreshing GL early though. Same goes with any of your other buffs. You only really have to worry about not losing a tick on demolish when going through your rotation. The position of frac doesn't matter since it's not a dot that you would maintain uptime on. As long as it's fully buffed in the opener and used in the correct spots in the rotation, it won't hurt to delay it a few gcds. As far as ToD goes, I can't see any real loss by using it 1-2 gcds later especially if the exchange is an extra snap punch or true strike that you wouldn't get otherwise.

    Quote Originally Posted by Jukebox12 View Post
    this opner works for me Formx3>Demo>pb>snap>snap>Dk>b4b>Twin>IR>steel>snap>boot>forbidden>true>elixir>demo>mythril>Dk>ToD>twin>fracture>snap. any tips of changing the opener
    I think you're clipping demolish by using ToD so late in the opener. And no reason to double weave the ogcds
    (1)

  6. #1806
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by SublimeIbanez View Post
    Why ToD before PB falls off, why not throw in another Snap, or even a True if you have the SS to make it back to GL? Mine is usually Snap in place of ToD, then after PB falls off I use ToD...
    The reason it's good to do it that way is for trick attack. The opener he posted will allow you to fit everything under trick attack (including demolish which is huge) fully buffed. I still have never been able to fit fracture into TA and at this point i'd need to see a video of it being done to understand how its possible but it's still a good opener for TA
    (0)

  7. #1807
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Claymore022 View Post
    The reason it's good to do it that way is for trick attack. The opener he posted will allow you to fit everything under trick attack (including demolish which is huge) fully buffed. I still have never been able to fit fracture into TA and at this point i'd need to see a video of it being done to understand how its possible but it's still a good opener for TA
    By using Demolish so soon to fit into trick attack, you'd be clipping two ticks at least of the first Demolish. I didn't do the math but is the 10% extra from TA worth all this clipping considering you can still do a fully buffed demolish in the next rotation?
    (0)

  8. #1808
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Claymore022 View Post
    you don't lose anything for refreshing GL early though. Same goes with any of your other buffs. You only really have to worry about not losing a tick on demolish when going through your rotation. The position of frac doesn't matter since it's not a dot that you would maintain uptime on. As long as it's fully buffed in the opener and used in the correct spots in the rotation, it won't hurt to delay it a few gcds. As far as ToD goes, I can't see any real loss by using it 1-2 gcds later especially if the exchange is an extra snap punch or true strike that you wouldn't get otherwise.


    I think you're clipping demolish by using ToD so late in the opener. And no reason to double weave the ogcds
    i haven't clip demolish so far its also been replace at 3-4.
    (0)

  9. #1809
    Player
    Addychu's Avatar
    Join Date
    Mar 2016
    Posts
    1
    Character
    Addy Chu
    World
    Ragnarok
    Main Class
    Monk Lv 60

    :)

    Quote Originally Posted by Krindor View Post

    This is my usual opener when not using a fight specific one: http://ffxivrotations.com/8cn
    If interested I can go over the reasoning behind the decision of skill placements.

    On dummy you want to move the BfB back to be after the 2nd attack so you will fit in one more at the end.
    Hi there... I was wondering what your rotation is after this one? Getting so confused with the level 60 rotations...
    (0)

  10. #1810
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    what numbers are you guys hitting in your openers with form shifting? i stopped that crap long ago after a3s. im doing the 2.x opener and spiking higher (no food, no pt buff). I do (pb) snap snap demo (b4b) dk (IR) twins (pot) ToD (elixir) boot (howling) true (ST) snap (steel) dk (FC) twin fracture demo. last demo does lose IR but gets b4b and pot. i dont get TA since ive never had a nin in my group until now but an easy adjustment is doing demo snap snap at start and should get the other buffs fracture does get all buffs i could swap it couple gcd sooner before twin to get it into TA.
    (0)

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