True Strike: 190 rear potency
Snap Punch: 180 flank potency
Touch of Death: 20+30s dot @ 25 = 270 potency
I don't form shift pre fight unless its something with multiple targets or where the pull might be sloppy.
this opner works for me Formx3>Demo>pb>snap>snap>Dk>b4b>Twin>IR>steel>snap>boot>forbidden>true>elixir>demo>mythril>Dk>ToD>twin>fracture>snap. any tips of changing the opener
I'm not too sure that's the correct way to look at it. You miss out on an extra snap/ trueS by using ToD as the last pb hit but I don't think there's anything to gain from it unless you've got a nin TA to work with or you need a shorter opener for some reason. But on a dummy I think using that last hit on something other than ToD would be a gain.
I don't see why you would want to delay ToD and Fracture for 3 globals each just to use a True Strike which is less potency than both of them. All that would do is put you behind potency wise. Also, a snap punch would be even worse since the extra time on greased isn't required.
you don't lose anything for refreshing GL early though. Same goes with any of your other buffs. You only really have to worry about not losing a tick on demolish when going through your rotation. The position of frac doesn't matter since it's not a dot that you would maintain uptime on. As long as it's fully buffed in the opener and used in the correct spots in the rotation, it won't hurt to delay it a few gcds. As far as ToD goes, I can't see any real loss by using it 1-2 gcds later especially if the exchange is an extra snap punch or true strike that you wouldn't get otherwise.
I think you're clipping demolish by using ToD so late in the opener. And no reason to double weave the ogcds
The reason it's good to do it that way is for trick attack. The opener he posted will allow you to fit everything under trick attack (including demolish which is huge) fully buffed. I still have never been able to fit fracture into TA and at this point i'd need to see a video of it being done to understand how its possible but it's still a good opener for TA
By using Demolish so soon to fit into trick attack, you'd be clipping two ticks at least of the first Demolish. I didn't do the math but is the 10% extra from TA worth all this clipping considering you can still do a fully buffed demolish in the next rotation?The reason it's good to do it that way is for trick attack. The opener he posted will allow you to fit everything under trick attack (including demolish which is huge) fully buffed. I still have never been able to fit fracture into TA and at this point i'd need to see a video of it being done to understand how its possible but it's still a good opener for TA
i haven't clip demolish so far its also been replace at 3-4.you don't lose anything for refreshing GL early though. Same goes with any of your other buffs. You only really have to worry about not losing a tick on demolish when going through your rotation. The position of frac doesn't matter since it's not a dot that you would maintain uptime on. As long as it's fully buffed in the opener and used in the correct spots in the rotation, it won't hurt to delay it a few gcds. As far as ToD goes, I can't see any real loss by using it 1-2 gcds later especially if the exchange is an extra snap punch or true strike that you wouldn't get otherwise.
I think you're clipping demolish by using ToD so late in the opener. And no reason to double weave the ogcds
Hi there... I was wondering what your rotation is after this one?
This is my usual opener when not using a fight specific one: http://ffxivrotations.com/8cn
If interested I can go over the reasoning behind the decision of skill placements.
On dummy you want to move the BfB back to be after the 2nd attack so you will fit in one more at the end.Getting so confused with the level 60 rotations...
what numbers are you guys hitting in your openers with form shifting? i stopped that crap long ago after a3s. im doing the 2.x opener and spiking higher (no food, no pt buff). I do (pb) snap snap demo (b4b) dk (IR) twins (pot) ToD (elixir) boot (howling) true (ST) snap (steel) dk (FC) twin fracture demo. last demo does lose IR but gets b4b and pot. i dont get TA since ive never had a nin in my group until now but an easy adjustment is doing demo snap snap at start and should get the other buffs fracture does get all buffs i could swap it couple gcd sooner before twin to get it into TA.
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Getting so confused with the level 60 rotations...



