


Funny thing, that. Following that mindset, tanks should keep tank stance on 24/7 and healers shouldn't touch cleric stance, ever because that's 'not their job'. 'u' I wonder how many arguments started over Cleric Stance because of that.
Ahh no there is a fundamental difference in the roles.
More damage helps everywhere 100% of the time, more HP helps how often? More damage helps everyone in the group, more HP helps yourself.

There have been plently of times having extra bit saved my life.
-tank turned the final boss of weeping making me smack dab in the middle of her hair attack, the extra hp gave me 1 more tick to remove the dot
-I missteped in a12 and would have died from the aoe if not for the extra vit
-it has allowed me to proitize the tank in healing rather than myself
-it has allowed me to take an aoe while rezzing the healer (without swiftcast)
I'm not arguing that any of the secondary stats wouldn't increase healing, but the extra buffer can be a lifesaver



Any time you take an unavoidable AoE that would have killed you without it, either due to your bad positioning for AoE heals or the healers prioritizing other more important party members instead of the dps.
If I died due to my bad positioning then I highly doubt I would've survived even with Vit melds. If I'm not getting healed after unavoidable damage then that is not my burden and the healer needs to pick up their game, have had many a time where I've been marked and not been healed for a good 10 seconds before dying to an unavoidable AoE.
Again it's very situational anyway and the other option is 100% useful 100% of the time.
Last edited by Underdog2204; 10-11-2016 at 02:11 AM.
Everyone in my static but tanks have melded vits, because it helps with a12s progression. Yes, we are still progressing and didn't kill it in 2 days like the rest of community.
Side question: when you don't login in game for two weeks, you can't login to forums (source: me). But you are logged in, but wasn't in game since last winter, when they introduced slots in tome and raid gear. How?
Last edited by vp_cmc; 10-11-2016 at 02:26 AM.
I came back recently. Last time I played was in the middle of second Coil. I haven't even touched HW content yet outside of unlocking Astrologian on my main character. Working on leveling it up to 50 (ugh... wish I could have done this ages ago, stupid restrictions) so we can do HW quests.
And there would be plenty of times that the extra 1% healing ability would have saved the lives of you and/or your team. My argument wasn't that VIT cannot save your life, it's that it is less effective (about 33%) than the alternative.There have been plently of times having extra bit saved my life.
-tank turned the final boss of weeping making me smack dab in the middle of her hair attack, the extra hp gave me 1 more tick to remove the dot
-I missteped in a12 and would have died from the aoe if not for the extra vit
-it has allowed me to proitize the tank in healing rather than myself
-it has allowed me to take an aoe while rezzing the healer (without swiftcast)
I'm not arguing that any of the secondary stats wouldn't increase healing, but the extra buffer can be a lifesaver



You may have, you may not have. However, that's also not the point of my post, which is that everyone should help everyone, not that the dps should be carried by the tanks and healers because they can't meet checks.If I died due to my bad positioning then I highly doubt I would've survived even with Vit melds. If I'm not getting healed after unavoidable damage then that is not my burden and the healer needs to pick up their game, have had many a time where I've been marked and not been healed for a good 10 seconds before dying to an unavoidable AoE.
Again it's very situational anyway and the other option is 100% useful 100% of the time.
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