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  1. #1
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Beskar View Post
    Aurum Vale a place where things can so easily go horribly wrong. In my opinion, this is one of the few dungeons which tells you how to pull properly as a tank and avoid patrolling mobs and damage pits for everyone else. That or people start moaning as they can't get it over in 20 minutes (which you roughly can if you don't do stupid mistakes).
    ^ This

    It's literally the only dungeon we have in the game (Stage 2 Brayflox and Stage 2 Dzemael Darkhold) that has roaming mobs all over the place
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  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Annah View Post
    ^ This

    It's literally the only dungeon we have in the game (Stage 2 Brayflox and Stage 2 Dzemael Darkhold) that has roaming mobs all over the place
    It's the only example of old school dungeon (instance wise) that we have in the game, due largely in part to its forced difficulty if level capped. Not even those other dungeons come close thanks to that. The more that people hate on that place, the better the proof we have that we're just are not realistically wanting of dungeon/raid difficulty outside of Savage or Extreme... as if Steps wasn't evidence enough of that. Even if someone likes the challenge of the dungeon, but dreads the idea of pugs for it, it's just reinforcing the idea that we're better off without.
    (0)