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  1. #20
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I think that interview was speaking of players entering at 210. If you completed raids before these dungeons you were already above that. As for the mass pull thing, enemy HP boost and defense would make that less likely but doesn't get to the root of the issue.

    Which is tanks need good defense so they can tank the bosses. They shouldn't be able to tank whole portions of zones or that is broken. To remedy this and not make content take inherently longer. I would implement attribute status called brittle.

    Brittle: Taking damage from multiple enemies affects a threshold. When a tank receives incoming damage from multiple sources, and surpasses the threshold, brittle status is inflicted. Brittle, lowers HP, Magic Defense and Defense by X amount until active enemies are defeated, most likely resulting in the tanks death.

    This threshold would be determined by SE say 3-8 enemies for an example.

    Allowing tanks to tank 15-40 monsters is like allowing a DPS to spam AOE until 40 monsters are dead.
    (0)
    Last edited by Sandpark; 10-06-2016 at 03:32 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

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