Quote Originally Posted by Beskar View Post
Aurum Vale a place where things can so easily go horribly wrong. In my opinion, this is one of the few dungeons which tells you how to pull properly as a tank and avoid patrolling mobs and damage pits for everyone else. That or people start moaning as they can't get it over in 20 minutes (which you roughly can if you don't do stupid mistakes).
^ This

It's literally the only dungeon we have in the game (Stage 2 Brayflox and Stage 2 Dzemael Darkhold) that has roaming mobs all over the place