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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kondor View Post
    I don't understand why people cry about "too easy dungeons". This is content for all players and should be easy and for you (hardcore player) and me it is dungeon to farm lore. I pick my friends on WAR, SMN, BLM and WHM (holy spam) and we do library hard in 12 minutes. Mobs die faster than light and i think this is nice, we have savage, sophia, pvp, crafts and much much more content to do an no one form mid-core and hardcore players do not like spend 40 minutes for dungeons and believe me, casual players don't know how to do it and wipe few times on each bosses. When my friend who farm mentor roulette see people who pull one mob and do all this dungeons slowly, he just leave them because he dont like waste a time.

    Sorry guys but if Yoshida will make dungeons harder, no one will make roulette as roulette - people will go with 4 friends or don't go because "pugs" are too weak to do this.
    Because it becomes boring. If I'm expected to continuously run two dungeons for nearly four months, I want to feel some degree of a challenge. It wouldn't be so bad if we gradually made a joke of them once say, we're all ilvl 260 or above. But Xelphotal was laughable upon release. Your example is actually among the issues. Pulling only one pack is boring since they barely tickle and have no interest mechanics to speak of. Granted, I'll call foul on that tank friend of yours. Running a mentor roulette and expecting big pulls is silly. Those are entirely new players for the most part. Quitting on them just makes him the jerk.

    Harder doesn't mean extreme primal dungeons. Even Brayflox and Stone Vigil hurt at baby levels. Put Xelphotal at ilvl 230-235 and it's still easily pug-able without being a snore.

    Quote Originally Posted by Aquaslash View Post
    Can I ask, what is the problem with Aurum Vale? Even when I barely new anything about the lancer class I never had a problem with that place. I once tried tanking it, and I spent more effort fighting my toaster of a computer than anything in the dungeon itself. Likewise, I can't believe I still have to say this:

    STOP INSTAQUITTING STEPS OF FAITH YOU TURBO SCRUBS

    The place is beyond faceroll now. One of the best places to fish for bonus poetics imo.

    That said, the problem is not that the dungeons are too easy. it's that there are too few per patch Why are there only two dungeons in EX roulette? Why can't it be a dice roll instead of a coin flip?
    Because of it's tight quarters and poison fields, a lot of people would accidentally aggro. So newer tanks suddenly had 6-8 mobs on them, plus had to maneuver around poison. I never found it much of an issue either, but I also only started playing long after people vastly outgeared it. Steps of Faith was unique since it was originally quite hard for pug-able content, and it gated the entire expansion. Without any rewards, people started dropping out the instant they got it on roulette. Had the devs tossed a minion or something in there, I bet people would have sucked it up even if they hadn't nerfed it.
    (1)
    Last edited by Bourne_Endeavor; 10-05-2016 at 08:57 PM.

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    The thing I dislike about ilvl is that it is like a level. Of course when you do content designed for ilvl 210 in 230,250,or 270 it will be easier. If everything starts getting synched down they might as well start world battle scaling. Which ESO is doing now and GW2 does. I would probably play even less myself if that happened because I dislike the idea that regardless of how I progress, the game limits my progression.
    (2)

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  3. #3
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Can I ask, what is the problem with Aurum Vale? Even when I barely new anything about the lancer class I never had a problem with that place. I once tried tanking it, and I spent more effort fighting my toaster of a computer than anything in the dungeon itself. Likewise, I can't believe I still have to say this:

    STOP INSTAQUITTING STEPS OF FAITH YOU TURBO SCRUBS

    The place is beyond faceroll now. One of the best places to fish for bonus poetics imo.

    That said, the problem is not that the dungeons are too easy. it's that there are too few per patch Why are there only two dungeons in EX roulette? Why can't it be a dice roll instead of a coin flip?
    (0)
    Last edited by Aquaslash; 10-05-2016 at 08:52 PM.

  4. #4
    Player
    Beskar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Beskar Silverfrost
    World
    Odin
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aquaslash View Post
    Can I ask, what is the problem with Aurum Vale? Even when I barely new anything about the lancer class I never had a problem with that place. I once tried tanking it, and I spent more effort fighting my toaster of a computer than anything in the dungeon itself. Likewise, I can't believe I still have to say this:

    STOP INSTAQUITTING STEPS OF FAITH YOU TURBO SCRUBS

    The place is beyond faceroll now. One of the best places to fish for bonus poetics imo.

    That said, the problem is not that the dungeons are too easy. it's that there are too few per patch Why are there only two dungeons in EX roulette? Why can't it be a dice roll instead of a coin flip?
    Aurum Vale a place where things can so easily go horribly wrong. In my opinion, this is one of the few dungeons which tells you how to pull properly as a tank and avoid patrolling mobs and damage pits for everyone else. That or people start moaning as they can't get it over in 20 minutes (which you roughly can if you don't do stupid mistakes).
    (0)

  5. #5
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Beskar View Post
    Aurum Vale a place where things can so easily go horribly wrong. In my opinion, this is one of the few dungeons which tells you how to pull properly as a tank and avoid patrolling mobs and damage pits for everyone else. That or people start moaning as they can't get it over in 20 minutes (which you roughly can if you don't do stupid mistakes).
    ^ This

    It's literally the only dungeon we have in the game (Stage 2 Brayflox and Stage 2 Dzemael Darkhold) that has roaming mobs all over the place
    (0)

  6. #6
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Annah View Post
    ^ This

    It's literally the only dungeon we have in the game (Stage 2 Brayflox and Stage 2 Dzemael Darkhold) that has roaming mobs all over the place
    It's the only example of old school dungeon (instance wise) that we have in the game, due largely in part to its forced difficulty if level capped. Not even those other dungeons come close thanks to that. The more that people hate on that place, the better the proof we have that we're just are not realistically wanting of dungeon/raid difficulty outside of Savage or Extreme... as if Steps wasn't evidence enough of that. Even if someone likes the challenge of the dungeon, but dreads the idea of pugs for it, it's just reinforcing the idea that we're better off without.
    (0)

  7. #7
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    also, this discussion reminds me of "Final Steps of Faith." I know so many folks who cannot even get to the two newest dungeons because since they wiped a few times going against Nidhogg, it places a fear in them to do it again
    (0)

  8. #8
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I read the interview with Yoshida saying that people should be careful in the new dungeons and dont pull big because they would be way harder than the former ones..Well I did the story dungeon on patch day with three other new people that I did not know. The tank pulled everything that was possible and all I thought was "welp time to wipe" but nobody died in this dungeon once! The mechanics of the bosses were so easy and afterwards I was like "what exactly was harder in this dungeon?". The only hard thing in the bib was the last boss but he still was easy as soon as you knew the mechanic. No wipe there too..

    I can understand that they might not tune the story dungeon that hard but couldn't we at least get some harder hardmode dungeon? Does everything in this game needs to be tuned to the newer players with lesser ilvl? Its already so easy to get better gear..
    (1)

  9. #9
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I think that interview was speaking of players entering at 210. If you completed raids before these dungeons you were already above that. As for the mass pull thing, enemy HP boost and defense would make that less likely but doesn't get to the root of the issue.

    Which is tanks need good defense so they can tank the bosses. They shouldn't be able to tank whole portions of zones or that is broken. To remedy this and not make content take inherently longer. I would implement attribute status called brittle.

    Brittle: Taking damage from multiple enemies affects a threshold. When a tank receives incoming damage from multiple sources, and surpasses the threshold, brittle status is inflicted. Brittle, lowers HP, Magic Defense and Defense by X amount until active enemies are defeated, most likely resulting in the tanks death.

    This threshold would be determined by SE say 3-8 enemies for an example.

    Allowing tanks to tank 15-40 monsters is like allowing a DPS to spam AOE until 40 monsters are dead.
    (0)
    Last edited by Sandpark; 10-06-2016 at 03:32 AM.

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  10. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sandpark View Post
    I think that interview was speaking of players entering at 210. If you completed raids before these dungeons you were already above that. As for the mass pull thing, enemy HP boost and defense would make that less likely but doesn't get to the root of the issue.
    Why would Yoshi reference being wary entering new dungeons with a new ilvl change, if he was meaning if you were in the maximum gear of 3 patches ago? They just had 3-4 months of 'catch up content' giving away ilvl 240 gear like candy. If you decided not to take the free candy, regular lore tomes from doing dungeons would have given you ilvl 230.

    As for your Brittle idea, I disagree personally. I don't think discouraging speed running with hard mechanics like that is very fun. I'd rather just have mobs hit harder, so that mass pulling is scary when you first enter it. Then as the patch goes on and you gear up, you can pull multiple packs together. This helps give a sense of patch progression. When you can pull everything from day 1, then you never progress. If you're hardcoded (with Brittle or stop-gaps etc) to never pull big groups, then you're never going to feel like you're progressing.

    Quote Originally Posted by Radiosuitcase View Post
    Actually the dungeons are fine.
    Heh, in what manner do you mean? They are ridiculously easy. They offer no sense of progression. They are linear pathways with boring mobs. They have few to no interesting mechanics. They're pretty much a snoozefest.

    I find them fine when I queue with 3 friends and we chat on Discord about totally unrelated things as we randomly push buttons for 15 minutes. That's mostly because they are not fine, but chatting with friends is fun.
    (2)
    Last edited by Kaurie; 10-06-2016 at 09:30 AM.

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