That depends on the player. I do not do anything I listed in casual (outside of unlocking stuff, and expert roulette, usually about 10x per patch).
In that respect, I think you're in a very small minority. I have to do all kinds of "casual" things to support midcore raiding, like keeping up with my tomes, relic, earning gil for crafted gear as I don't craft (yet), grinding Alex NM for drops (next patch it'll be the next 24-man for drops), and that's JUST to support my "raiding", I also try to level my crafters and gatherers and increase reputation with beast tribes as a long-term investment, and things like PotD and Aquapolis just for fun.
I'm inclined to think most of the "mid core" pop is like me and not like you. And it's totally fine to make the choices that you do, but there's not going to be enough content in that tiny category alone to hold you over for a whole patch. That's totally unfeasible from a cost perspective.
I definitely think I am in the minority, and I agree that more casual content should be created than midcore. That said, there is very little midcore and even less hardcore content, so you can hardly say that it is "balanced' between the 3, in relation to their various populations.In that respect, I think you're in a very small minority. I have to do all kinds of "casual" things to support midcore raiding, like keeping up with my tomes, relic, earning gil for crafted gear as I don't craft (yet), grinding Alex NM for drops (next patch it'll be the next 24-man for drops), and that's JUST to support my "raiding", I also try to level my crafters and gatherers and increase reputation with beast tribes as a long-term investment, and things like PotD and Aquapolis just for fun.
I'm inclined to think most of the "mid core" pop is like me and not like you. And it's totally fine to make the choices that you do, but there's not going to be enough content in that tiny category alone to hold you over for a whole patch. That's totally unfeasible from a cost perspective.
Disagree. I think to have a lot of casual content, little midcore and less hardcore IS balanced, relative to the player population and respecting SE's profit-making strategy. There are few midcore players and even fewer hardcore players so you kinda just proved my point?I definitely think I am in the minority, and I agree that more casual content should be created than midcore. That said, there is very little midcore and even less hardcore content, so you can hardly say that it is "balanced' between the 3, in relation to their various populations.

The point she's making is that currently there is 0 hardcore content. So, unfortunately, she's right in saying that it simply isn't balanced. It's always been the same, most of the game caters to mid/casual players, and 1, one raid out of everything released in a patch caters to the hardcore crowd. Is that too much to ask for?Disagree. I think to have a lot of casual content, little midcore and less hardcore IS balanced, relative to the player population and respecting SE's profit-making strategy. There are few midcore players and even fewer hardcore players so you kinda just proved my point?
Also, to play the devils advocate, it's interesting that something which has always been designed for more of the hardcore audience is being encroached by mid/casuals and ultimately neutered because of it. I'm not sure of everybody else's reason for playing this game, but mine is simply for a challenge.
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