
Originally Posted by
Velhart
When you make an MMO, you definitely need to balance and make a compromise between casual, midcore, and hardcore play. Each bring something to the table that is required to make a healthy MMO community. It would be the same situation if everything was for midcore/hardcore and casual players were left in the dust. It isn't a "git gud" mentality necessarily, it is that when the scales are heavily out of balance, the development team needs to go back and find out why it is.
Alexander originally described by the development team before release was that Normal was suppose to be Coil level with an echo buff and Savage was going to be harder than that. What we got instead was a ridiculously easy story mode and a brutally hard Savage mode. It broke the balance and midcore players were not motivated to play.
If I want to be realistic on the developer's intent with Alexander: Creator, it is likely they are trying to desperately draw the midcore players back in. Then have them continue raiding 4.0 onward. Also on top of that, the team believes complex lv.60 rotations are what had people quit raiding. I'm...not entirely sure of that, but lets go off that assumption. So their intent is to right now lower the difficulty so midcore can clear it, then when 4.0 comes, they will ease the rotation of jobs at lv.70(?) and in turn, increase the level of difficulty again. So I look at Alexander: Creator as the bait and attempt to work midcore into harder content in 4.0.
Despite SE's claims that adding three modes is too difficult with their resources, I would still attempt to see if a Normal > Hard > Savage set up can be a thing for the expansion. It will not completely resolve their issues in the casual, midcore, hardcore balance, but it is a step in the right direction.