Quote Originally Posted by SumoSamurai View Post
Really all this complaining is going to do is become detrimental to the game itself. People cried for harder raids, and they got them, which in turn nearly destroyed the raiding community. Population of servers dwindled while the bigger ones became over crowded. You call this the GIT GUD days, I call it the days this game nearly fell apart for the second time. Sure people can spend a month clearing this content. However, this gives them the opportunity to do more with the game. Instead of being obsessed with trying to clear a raid and clearing it 5 months into the raid cycle going at it for 3 to 5 days a week 2 hours a day. That's unhealthy. Nobody lives your life. Everyone has their own schedules, their own goals, and their own playstyles. And really they should. Every bit of this game is not intended for specific people, it's intended for everyone even based on their schedules. So don't bring the community down with you because you're unhappy that's unfair.
When you make an MMO, you definitely need to balance and make a compromise between casual, midcore, and hardcore play. Each bring something to the table that is required to make a healthy MMO community. It would be the same situation if everything was for midcore/hardcore and casual players were left in the dust. It isn't a "git gud" mentality necessarily, it is that when the scales are heavily out of balance, the development team needs to go back and find out why it is.

Alexander originally described by the development team before release was that Normal was suppose to be Coil level with an echo buff and Savage was going to be harder than that. What we got instead was a ridiculously easy story mode and a brutally hard Savage mode. It broke the balance and midcore players were not motivated to play.

If I want to be realistic on the developer's intent with Alexander: Creator, it is likely they are trying to desperately draw the midcore players back in. Then have them continue raiding 4.0 onward. Also on top of that, the team believes complex lv.60 rotations are what had people quit raiding. I'm...not entirely sure of that, but lets go off that assumption. So their intent is to right now lower the difficulty so midcore can clear it, then when 4.0 comes, they will ease the rotation of jobs at lv.70(?) and in turn, increase the level of difficulty again. So I look at Alexander: Creator as the bait and attempt to work midcore into harder content in 4.0.

Despite SE's claims that adding three modes is too difficult with their resources, I would still attempt to see if a Normal > Hard > Savage set up can be a thing for the expansion. It will not completely resolve their issues in the casual, midcore, hardcore balance, but it is a step in the right direction.