Quote Originally Posted by Velhart View Post
When you make an MMO, you definitely need to balance and make a compromise between casual, midcore, and hardcore play.
I agree with this, however, I think the game is balanced, or very close to being balanced. Casual/Midcore/Hardcore need not get EQUAL content representation, that's an inefficient use of development time. They need representation relative to the number of people in each group.

Look at the clear rates for Gordias Savage pre-nerf. Something like 2.5% iirc? That's the hardcore group. They need less attention compared to the 97.5% or else SE is wasting time and money, and they're not going to do that as it's not a sustainable business model.

This is what I would like to see: SCoB. Casual content is MSQ and 24-man stuff, dungeons roulettes, relic; Mid-core content is Extreme primals -> SCoB (maybe tune normal mode down a little from when SCoB ACTUALLY was); H/C -> Savage. They tuned NM Alex faceroll because they wanted people to enjoy the story, but IMO it should be accessible to casuals if they commit and work at it, there's no need to make it stupid easy. Raids should straight-up be midcore level content, like coils. And let Savage be tuned like Gordias in that case. The midcore people have their level of difficulty, and the HC people have theirs.