WoW is dead. Who plays that thing? You surprise me by telling me that it's still running.


WoW is dead. Who plays that thing? You surprise me by telling me that it's still running.
Legion alone has sold twice the amount of FFXIV's lifetime sales, I'd hardly call that dead.![]()
$18 says it was Metzen's decision before he retired, I sure hope he doesn't play along and become some sort of angel. I thought bringing back Nanamo was a joke, but it pales in comparison to Illidan's redemption.




Actually, it only sold half. Even if six million accounts is obviously inflation, that still means people bought the game. Legion's sales were 3.3 million. Anywho, I think she was being sarcasm.
I think it has more to do with their obsession with maintain absolute balance on everything. Granted, you do not want one job coming out ahead, lest the playerbase deem it "best" and only want that. But on the flipside, if you homogenize them all to the extent FFXIV has, they lose any individuality. Yoshi has stated he wants to dehomogenize jobs in the expansion, hence the whole simplification of our rotations. I do hope that means making each job unique in some manner. Unfortunately, content needs to be far more challenging as a whole to actually take advantage of that. If Paladin were made the mitigation king and Warrior the DPS tank. You need content that makes Paladins stand out; those hard hitting mobs/bosses that make players say "Damn, I wish we brought a Paladin." Frankly, it's okay if one job is "better" than another in certain fights. So long as they job itself isn't. Right now, dungeons are so easy, I tanked virtually all of Saint Mocianne's Arboretum as a Dragoon. Yes, it's an old dungeons. But still.I think the problem is that they want to create many many jobs. You can't really tank or heal with many different ways, so why not keep those roles with only a few jobs ? And give them different builds to steel cater to different type of players (No one complains that two builds of the same job have the same skills at the core...)
Last edited by Bourne_Endeavor; 09-30-2016 at 07:04 PM.
Well shit, I must be going crazy then. I think I have it confused with Warlords of Draenor... :s Either way, still a very large amount for sales in the first 24 hours and certainly not dead, wouldn't be surprised if the sales were 5m+ now that word's gotten around that it's a decent expansion. I am surprised they managed to sell so much on day one considering Warlords and all though, but I guess people were willing to give it a 2nd chance.


But what will you do if you end with WAR or DRK in a the Duty/Raid Finder ?
That's the problem with Yoshi-P's view of PLD. A tank can't focus on mitigation, since mitigation is the basis of the role, unless you really push it to the extreme. Make PLD sturdy enough that it doesn't need a healer, and suddenly, it will stand out. You can decrease its DPS to abysmal level as a tradeoff, but your party will have 5 DPS instead of 4 to compensate.
And frankly, DRK and PLD could have been close enough to each other without basically recycling Shield Oath and Rampart.
A suggestion I made a long time ago about DRK is to have its tank stance be a reactive leech. Each time you're hit, you reflect back 20% of the damage (Capped by DRK's HP max), and leech this amount as HP. Basically, you'd still only "suffers' 80% of the damage, like Shield Oath, but you'd have to stay high enough on HP so that the hit doesn't kill you before the leech effect procs. And it would also be your main source of damage, while your WS would focus on enmity generation and debufs.
Isn't the WoW playerbase way higer than that ? Being an expansion, you would say that every active player would buy it, especially if WoW's expansion are not tied to each other and you can jump into Legion right from the start.
Last edited by Reynhart; 09-30-2016 at 07:59 PM.



It was speculated to be around 3,5 million at the end of Warlords. They stopped posting official numbers at 5,6 million at the start of Warlords.
There usually is a population spike at the start of an expansion, so...I'd have expected around 4-4,2 million sales.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




