Quote Originally Posted by FunkyBunch View Post
Besides the misrepresentations of game-design and producer commentary, please tell me why the Hall of the Novice says to "weave offensive magicks" if no one is dying? They added that because people were not doing DPS. There's literally no other explanation.
If the developers wanted Healers to not DPS, they didn't need to give them Cleric Stance or DPS skills for the MSQ, the far easier thing to do would be to ("Healer=Y? Then: BIG NPC that needs healing()")


The reason there's no ACC on Healer gear is because Healer Gear is so efficient and they F'd up Materia Melding. If they could meld other stats onto gear, it'd be better to bring 3 healers than 2 healers.
The raid design comment was taken very out of context. It was how they decided to balance it around it not being impossible.
They take the max possible DPS of the DPS classes at min item level, no mechanics, lower it a bit and make that the boss HP+enrage timer.
It's still impossible to actually complete without Healer DPS at the min item level.
It's not a "Healers don't need to DPS", it was a "how do we decide how much HP and time people have to do the raid". But bad players will always look for excuses that makes them think they're not actually bad. Just because people don't think they're bad, doesn't make them good.
Where to start.

If healers could meld other stats onto gear it would be better to bring 3 healers instead of 2. What do you drop for this? If im doing more damage than a DPS class that DPS needs to seriously reconsider thier gameplay choice, if you drop a tank your screwed if adds happen. (remember sometimes you gotta seperate those guys)

If healer = y then big npc that needs to be healed. Not only does this mean every instance would need to be reworked just for 1 role, but it would also be boring. "and so the warrior of light bravely stood behind Raubahn healing him while Raubahn fought the Garlean empire" No thanks.

The raid design comment. While i believe this thread was originally about dungeons, at min ilvl the fights are hard to complete without healer DPS, not impossible.

The Hall of the Novice says to "weave offensive magiks" if no one is dying. You clealy didnt read all of my post, I do this, its a good thing to DPS when you can, it is not however neccesary. The game promoting good gameplay practice, does not mean "omg my healer deeps save the day"

Obviously i prefer a healer that DPSs when they can, most of the ones who dont are the ones doing more casual content, like VA or WC, or dungeons, and its not neccessary there.