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Dev. Posts

Hybrid-Darstellung

  1. #1
    Player

    Registriert seit
    Mar 2011
    Beiträge
    27
    Zitat Zitat von Naoki_Yoshida
    There are 2 ways we can fix our mistakes.

    1. Add recipes for “Finished product + Dye” and add items for each additional color
    ⇒This is a temporary solution, but color and stats will be clearly separated
    ⇒The only problem is that it will take a long time to add all of the items

    2. Remove class restrictions for colored gear until the Color ID system is ready
    ⇒The number of items will not increase greatly, so this could be implemented more quickly
    ⇒Stats will have to be sacrificed for color choices (this can be balanced by Materia)
    In my opinion, Devs please do not spend time on these temporary measures if there's an opportunity cost of restricting your manpower on developing other major contents.

    I especially vote NO! to Option 2, as I don't want my added stats (due to color) be vanished, and no, it cannot be balanced by Materia, as currently we can add materia on the item no matter whether it's dyed.

    As an example, now we have Cobalt Cuirass (Red) with additional Attack+4, if you get rid of that additional stat, where can we get that ATK+4 back? Through materia? No! There's no +ATK Materia for body. Even if there is, say we put an ATK+18 materia on the armor, now we totally get ATK+22; if you get rid of the original ATK+4, even with a suitable Material, we can never get ATK+22 back unless you give us new Materia with higher stats added.

    I suggest just let the current dye system be there for a while longer. But to solve the probelm, one day you should give us:

    1. Change the current item name from [name (color)] to [name (stats)]:

    For example: Felt Gown (Red) (with VIT+7) ------> Felt Gown (VIT);

    2. Change the recipe if possible thus the Felt Gown (VIT) does not require a dye, allright, maybe with a new item VIT Essence

    3. Give us a completed color changing system like you mentioned “Finished product + Dye” thus we can change the color of a particular item as we want, and of course we welcome more colors. And make sure color chaning won't affect the additional stats, e.g. VIT+7 or the proposed suitable class.

    For example:
    Felt Gown + All-purpose Red Dye = Felt Gown (Red)
    Felt Gown (VIT) + All-purpose Blue Dye = Felt Gown (VIT) (Blue)
    (1)
    Geändert von Kel (12.10.11 um 18:54 Uhr)

  2. #2
    Player
    Avatar von Nuru
    Registriert seit
    Mar 2011
    Beiträge
    2.141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Hermetiker Lv 60
    Zitat Zitat von Kel Beitrag anzeigen
    In my opinion, Devs please do not spend time on these temporary measures if there's an opportunity cost of restricting your manpower on developing other major contents.

    I especially vote NO! to Option 2, as I don't want my added stats (due to color) be vanished, and no, it cannot be balanced by Materia, as currently we can add materia on the item no matter whether it's dyed.

    As an example, now we have Cobalt Cuirass (Red) with additional Attack+4, if you get rid of that additional stat, where can we get that ATK+4 back? Through materia? No! There's no +ATK Materia for body. Even if there is, say we put an ATK+18 materia on the armor, now we totally get ATK+22; if you get rid of the original ATK+4, even with a suitable Material, we can never get ATK+22 back unless you give us new Materia with higher stats added.

    I suggest just let the current dye system be there for a while longer. But to solve the probelm, one day you should give us:

    1. Change the current item name from [name (color)] to [name (stats)]:

    For example: Felt Gown (Red) (with VIT+7) ------> Felt Gown (VIT);

    2. Change the recipe if possible thus the Felt Gown (VIT) does not require a dye, allright, maybe with a new item VIT Essence

    3. Give us a completed color changing system like you mentioned “Finished product + Dye” thus we can change the color of a particular item as we want, and of course we welcome more colors. And make sure color chaning won't affect the additional stats, e.g. VIT+7 or the proposed suitable class.

    For example:
    Felt Gown + All-purpose Red Dye = Felt Gown (Red)
    Felt Gown (VIT) + All-purpose Blue Dye = Felt Gown (VIT) (Blue)
    Yeesh. FFS let the dev team do what they need to do, as if +4 attack actually made that much of a difference. just add 8 STR and problem solved. lol

    I vote no to BOTH of those options. Forget about implementing temporary fixes and just fix the issue as a whole. People may not like that its changing again but they can deal with it.
    (4)