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  1. #341
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Bayohne View Post
    Hey everyone! Sorry for the delay in getting this to you all, but I hope that the response from Yoshida on this very hot topic will help to alleviate your concerns going forward. Take a look -
    Yoshi-P is truly the best, always caring and with a charming personality.

    Personaly, I'd prefer solution #2
    2. Remove class restrictions for colored gear until the Color ID system is ready
    ⇒The number of items will not increase greatly, so this could be implemented more quickly
    ⇒Stats will have to be sacrificed for color choices (this can be balanced by Materia)
    Because:
    (This will also negatively affect our ability to add other content and recipes)
    and
    (Eventually, gear stats and color will be re-implemented as unrelated entities (data will be eased through a Color ID system)
    So, I think it's ok to have the temporary solution #2 in order for the devs to have their focus on the permanent stuff, not temporary things.
    (7)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #342
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Thank you soooo much. That's the kind of response I've been waiting for. I wish it would have been said a lot earlier then having to resort to complaint-ish threads to get answers lol.

    I don't care what happens, how soon or till 1.20. Either way satisfies me and would be better than what we have now.

    Can't wait for 24 different colors per gear XD makes me excited.

    Thanks again
    (0)

  3. #343
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Nuru View Post
    I like how easily they explained how colors were tied with the item itself and not have their own identity. So, I guess now when you have a +3 armor and you want to dye it, you most likely wont even need a dye +3, just dye it and it will remain a +3
    That would be nice if they make dying an armor not an extra craft. If they make it an extra craft like it is now, then the +3 wont stay unless you manage to +3 it again in the 2nd craft.
    (0)

  4. #344
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    I vote for option #1 as well.
    (1)

  5. #345
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I vote against Option 1 mainly because why spend a lot of time on a temporary solution? I'd much rather see Option 2 or no option at all put into play if it would mean that we would see the actual solution that many weeks/months sooner.

    Right now this isn't something game breaking and as long as it is being changed I personally can live with it until then. No need to lay down several weeks worth of time into a system that is only going to be replaced by the actual system sometime in the future.


    That aside, I do wish to commend Yoshi on all his great work thus far though! Hes really taking the time to listen to the playerbase and acknowledge our concerns.
    (4)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  6. #346
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Razor View Post
    I vote against Option 1 mainly because why spend a lot of time on a temporary solution? I'd much rather see Option 2 or no option at all put into play if it would mean that we would see the actual solution that many weeks/months sooner.

    Right now this isn't something game breaking and as long as it is being changed I personally can live with it until then. No need to lay down several weeks worth of time into a system that is only going to be replaced by the actual system sometime in the future.


    That aside, I do wish to commend Yoshi on all his great work thus far though! Hes really taking the time to listen to the playerbase and acknowledge our concerns.
    Um...Option 1 is the actual solution, option 2 is the temporary one.
    (1)

  7. #347
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    The actual solution will come in patch 1.20 when everything is set in stone like the color ID system. Both of those are temporary and will lead only one step closer to resolution. I'd rather them not do any of those and just focus on fixing the system as a whole instead of wasting time on temporary fixes.
    (2)

  8. #348
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    Thanks Bayhone!

    To Yoshi-P and all developers: no apology is necessary at this time for anything at all. You're doing a fantastic job on an incredibly complex project and deserve many kudos and thanks from all the players here. The scorn that you see in the forums sometimes is mis-directed in my opinion. You should feel proud of all the great work you've done to get this game ship-shape!

    Cheers
    The Cyclops
    Could you not do something along the lines of....

    Could you not make it so that when you choose the item to create you get a list like a few non colored items that are different stat sets? Such as Cobalt Cuirass of Maiming (Stats would be more in line with DPS tank) and then Cobalt Cuirass of Defense (stats more in line with your true tank). That allows each item to have differetn stats.

    Then you just allow coloring of each piece of gear from there.
    (3)

  9. #349
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    As for whichever option, pick the one that would take less dev time so you can get to work on implementing Color ID. The wait will be worth it.
    (1)

  10. #350
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Bayohne View Post
    Hey everyone! Sorry for the delay in getting this to you all, but I hope that the response from Yoshida on this very hot topic will help to alleviate your concerns going forward. Take a look -
    /happy~ ^-^ Glad to know that someday we will be able to dye things however we like.. And lots of colours hopefully too.
    I prefer the 1st soloution personally. May take longer, but I'd be willing to wait. I'd be happier with that.

    Thank you Bayohne and Yoshida-san! :3
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

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