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  1. #11
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Brannigan View Post
    Here is the problem people seem to not understand: With how 3.0 progression has worked, there is NO REASON to farm out gear from savage after you have cleared the final boss. You will replace all of that gear within a few hours of the server coming up on the next raid patch.
    Why do you do that, if you have absolutely no need to?


    I'll only get stuff for an "progression" BiS, i.e. an mix of crafted gear, prototype gear, depending on progress already keeping A9S right side in mind and the "good" scripture pieces.

    For BLM there are already 220 pieces which outdamage 240 lore ones... so "Need to get da iLVL!!!!" isn't that good anyway sometimes, especially if the difference is only minor.

    So right now I have WAR, WHM and SMN with altogether 6 pieces @ 230 (Yafaem) left, because law ones are shit and because of starting late in raid cycle I miss the according drops of A7S and the kill of A8S.
    I'll still get the last 1-2 kills of A7S for the token to get at least the tank pants, which is my 2nd or 3rd most played job, especially if the crafted ones or prototype ones are parry/acc- or parry/Det-stuff.
    MNK is 231 with 4 pieces of Yafaem left side, which can be replaced over time as well.

    I'm not stupid and buy 40 craftables the first day, not even a single one... that's something for the 2nd or 3rd week, to fill out the gaps the inferior prototype/scripture one will leave.

    In my opinion the current system caters to those:

    1. People, who just want to kill it asap for the sake of clearing: They can replace "inferior" pieces pretty fast, while they start right into the raid. The 250 primal weapon is good to replace 245 ones with inferior sub-stats or is a good choice if the 260 scripture on is bad.
    2. People who missed out the last raid tier.
    3. People who haven't raided at all.
    4. People with many played jobs, because there are 4 viable gear routes for the next 3,5+ months (Prototype, crafting, scripture, creator savage, ex primal for weapon)

    Most of the suggestions I read would cater to:

    1. People who already raid and are most incentived by gear.
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    Last edited by Neophyte; 09-26-2016 at 04:45 PM.