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  1. #1
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by MilesSaintboroguh View Post
    Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.
    Uh, doesn't that always make a fight unwinnable?
    (1)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by basketofseals View Post
    Uh, doesn't that always make a fight unwinnable?
    Summoners have a res as well!

    Generally you are right, though - trinity games tend to put a lot of emphasis on healers to the point most content can be done with no tank, but cannot be done without a healer.
    (2)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Zojha View Post
    Summoners have a res as well!

    Generally you are right, though - trinity games tend to put a lot of emphasis on healers to the point most content can be done with no tank, but cannot be done without a healer.
    A Mythic +11 Keystone dungeon in World of Warcraft was done with a Protection Warrior and 4 DPS lol...no healer. Admittedly, Ignore Pain is stupid broken and is getting a nerf this Tursday, so those runs might not be possible anymore.

    On topic, the AST changes really baffle me. More healing potency bandaids for Noct Sect, more buffs for Balance, which is already the only desired Draw result in an Astrologian's deck? Are these just usability changes until some major job design revisions can be done with 4.0, or is this the devs basically admitting they have no clue how to balance it anymore so they're just going to let it sink further and further down the hybridization sinkhole until Noct AST has a fairy named Callisto and DiAST has a 550 potency AOE heal in a 8-yalms radius that costs a butt-ton of MP?

    The healing similarities are whatever at this point, but if cards are still going to be married to a 1/6 chance then I'd prefer if all of them were more in-line desirability-wise, at least.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by basketofseals View Post
    Uh, doesn't that always make a fight unwinnable?
    As Zojha said, Summoners can raise other players. However, their LBs are for damage. And depending on how close you are in killing the boss, you can squeeze out a victory with both healers down. Making a mechanic where you NEED a limit break, or a specific limit break, is just bad design. Limit breaks should be for "do or die" moments when used defensively, not a "you need this or you will not pass the mechanics". Frankly, the whole thing needing a healer's LB to pass a mechanic just sounds silly because you're forcing people to eat the floor and do nothing until the mechanic passes. It doesn't make any sense whatsoever. What if the boss kills the healers before the limit break goes off? Healers are squishy, yo.
    (1)