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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    New options are available in the Keybind interface.
    Switch to HUD Layout 1
    Switch to HUD Layout 2
    Switch to HUD Layout 3
    Switch to HUD Layout 4
    Yet I haven't seen anything else about multiple HUD Layouts.
    (1)

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Niwashi View Post
    Yet I haven't seen anything else about multiple HUD Layouts.
    Multiple HUD layouts was a new feature in 3.3.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    >AST buffs that actually make the job mechanic more powerful, and Nocturnal more attractive to use
    >Healer LB no longer causes weakness when raised and removes it from the party

    (6)

  4. #4
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    What was wrong with the Aquapolis door cutscene? D: I hope they've added more trolls :3
    (5)

  5. #5
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Genaxx View Post
    What was wrong with the Aquapolis door cutscene? D: I hope they've added more trolls :3
    I loved it. But who knows? People are so touchy with things...but then again, I've never seen a single complaint even on here about it.
    (0)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alistaire View Post
    I loved it. But who knows? People are so touchy with things...but then again, I've never seen a single complaint even on here about it.
    Then you have not looked hard enough. I seen at least one or two people at patch launch complaining about how RNG the dungeon was or how the door cutscene took too long.
    (0)

  7. #7
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alistaire View Post
    I loved it. But who knows? People are so touchy with things...but then again, I've never seen a single complaint even on here about it.
    after I saw the door opening animations 300 times, it started to annoy me and I like Resident Evil door animations.
    (0)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.

    Heck, I watched Retsupuare riff a Super Mario 64 hack where in order to unlock a panel in the wall to get inside the castle, you had to have Mario die so he could respawn inside a stack of boxes and talk to an NPC to unlock the panel. It makes no sense, just like that theorized Alexander mechanic.
    (2)

  9. #9
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by MilesSaintboroguh View Post
    Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.
    Uh, doesn't that always make a fight unwinnable?
    (1)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by basketofseals View Post
    Uh, doesn't that always make a fight unwinnable?
    Summoners have a res as well!

    Generally you are right, though - trinity games tend to put a lot of emphasis on healers to the point most content can be done with no tank, but cannot be done without a healer.
    (2)

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