Yet I haven't seen anything else about multiple HUD Layouts.New options are available in the Keybind interface.
Switch to HUD Layout 1
Switch to HUD Layout 2
Switch to HUD Layout 3
Switch to HUD Layout 4
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Yet I haven't seen anything else about multiple HUD Layouts.New options are available in the Keybind interface.
Switch to HUD Layout 1
Switch to HUD Layout 2
Switch to HUD Layout 3
Switch to HUD Layout 4
![]()
>AST buffs that actually make the job mechanic more powerful, and Nocturnal more attractive to use
>Healer LB no longer causes weakness when raised and removes it from the party
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What was wrong with the Aquapolis door cutscene? D: I hope they've added more trolls :3
Then you have not looked hard enough. I seen at least one or two people at patch launch complaining about how RNG the dungeon was or how the door cutscene took too long.
Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.
Heck, I watched Retsupuare riff a Super Mario 64 hack where in order to unlock a panel in the wall to get inside the castle, you had to have Mario die so he could respawn inside a stack of boxes and talk to an NPC to unlock the panel. It makes no sense, just like that theorized Alexander mechanic.
Uh, doesn't that always make a fight unwinnable?Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.
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