Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.

Heck, I watched Retsupuare riff a Super Mario 64 hack where in order to unlock a panel in the wall to get inside the castle, you had to have Mario die so he could respawn inside a stack of boxes and talk to an NPC to unlock the panel. It makes no sense, just like that theorized Alexander mechanic.