I'm not sure I get it either, despite loving lengthy grinds. Then again, I have been lazy and farming tombstones with lazy tanking alliance raids. XD
The people who want those third dungeons and the people who hate dungeons are obviously not the same people. I don't know why anyone so blindly assumes every comment or complaint is made by the exact same individuals. Besides those who would, clearly haven't spoken out against dungeon content in its entirety and see a difference between a coin toss to whatever dungeon they run that day to a proper roulette. Every little bit helps even if they find it miserable, and it offers more progress than whatever prototype content they may decide to toss into the patch.
Last edited by Lewtskie; 09-25-2016 at 12:12 PM.
There is no "illusion" and how do you assume I was referring to FFXI? wat? I never mentioned that in my post lol. I literally got to choose which gear I wanted...how is there an illusion? As opposed to forcing one piece of gear on me, I got to choose from endless pieces (Kinda like how diadem drops were) until I felt like I found a BiS with relevant stats. Stuff like...well, an example in this game would be "Contagion duration +5 sec, Enmity -4, etc"
I was more so referring to other games I have played like Tera, or Aion where you can run dungeons multiple times and get really amazing stats on gear..or get medicore stats, or sorta good..etc.
As for your news flash...no, I know tons of people who burn through stuff..plenty of people in my own FC did that when HW came out and then quit 2 weeks after. While my BF and I were still working on the story..they were off doing Ravana EX within a week. Most people I knew did that who came back to try the expansion. So what are you talking about? It is not like the patches last that long anyway...do the content a few times and get burnt out within a couple weeks, that is how this game is atm. The whole point of my post was to show how people sub for a month and then unsub..and usually don't come back, and those census reflect that.
If you really want to bring up FFXI, ok. I can say the same thing I said on reddit...in other games I have played like XI, L2 and such sure..I got burnt out on those slightly..but the thing is..myself and ALL of my friends (I was Cesil in FFXI, so I pretty much knew everyone lol) would ALWAYS come back. In this game they _NEVER_ come back, at least in my own experience. They got bored..quit, then realized they weren't really enjoying playing copy/paste formula and never came back. Lot of them went back to XI, WoW and console games..
The rewards in this game are too mediocre, and everything is friggin glamour. Why not take advantage of making so many instanced content and make all the gear relevant and let us choose? I don't get the hate for more options. Narrow minded.
Are u sure thats really FFXIV fault though?"that ur friends never come bk"? Maybe they are just burned out from playing MMOS , ive raided pretty long in EQ2 with progress raids , waiting for randomn world bosses to spawn to get a shot for a kill etc etc , then i stoped playing eq2 , then ive tryed all other mmos there was like age of conan , rift , start wars etc etc , and i never got to max lvl on them,simple coz i was jsut bored of the mmo formula to quest and kill randomn shit to lvl up all the time, then i took a long break from mmos :P
until i started to play ffxiv wich is kinda fun for me and a lot of others that dont have much time to play :P
Personally, though I really miss having three dungeons...I'd much rather they expand at this point. Of the three new types of content we've gotten, I only consider one worth disposing of entirely (the normal raid—if only because they don't have the resources to do 3 difficulties, and trying to only do two has led to far too many other issues). I'm a big fan of the Deep Dungeon and it only looks to be getting better, and Diadem actually has the potential to be something great. (In fact, it was something great, but the team—for whatever silly reason—didn't think we would zerg it, and so they nerfed it and essentially ruined the first one). If they've actually learned and managed to create a new Exploratory Mission for 3.5 that's worthwhile, then I'm all for giving up the third dungeon. I didn't do roulettes for 2 or 3 weeks after Deep Dungeon came out just because I didn't need to in order to cap, so if the stuff we get is actually worthwhile, I'm all for only having 2 dungeons.
If dropping normal Alexander were enough to get the third dungeon back (it's not), I'd give that up in a heartbeat, though.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
What I'd consider even better is the resources for merely making a normal version for the raids be spent further fleshing out the outlying content. It may create a greater divide between the casual player and the mid/hard-core camps, but when you think about it both sides could then have equally fulfilling content. So if even to just provide more time or heads for planning and execution. That, I feel, would benefit the game greatly.
Then can you or anyone else explain to me how 3 dungeons in a roulette magically makes things better other than "more variety in a roulette"? I really want to know.The people who want those third dungeons and the people who hate dungeons are obviously not the same people. I don't know why anyone so blindly assumes every comment or complaint is made by the exact same individuals. Besides those who would, clearly haven't spoken out against dungeon content in its entirety and see a difference between a coin toss to whatever dungeon they run that day to a proper roulette. Every little bit helps even if they find it miserable, and it offers more progress than whatever prototype content they may decide to toss into the patch.
I'm pretty sure more variety is essentially the entire reason people want it. There's a certain...frustration with getting the same dungeon frequently when you're in a roulette, and having three dungeons alleviates that somewhat.
I've never really heard anyone pose a desire for them outside of that want for more variety.
I'm not "sick of tomestone grinding" though. I'd imagine most people who enjoy dungeons and want to see a return to three per patch probably aren't, either.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
People forget that crystal tower was meant to be from the beginning of the game. 3dungeons was a thing because they had them almost ready. To me dungeons arent content, its a filler for tomestone grind like you could Just spam easy raid or ex primal for weapon -items at the same time obtain tomestone. Problem People seem to miss here is myself and others miss the quality of keeping players not chase them away. I barely been back for a week and people tell me its bad timing? Those who defend the current formula also says its okay for people to be left behind. I read raiding hasnt been the same and he wanna make them easier. What Will happen when good players leave? Not to sound like an Ass, but because of good players many gotten guides and a lot of help. Yoshida needs to keep players like this in game and keep them interested. Just like getting New players is good, but also bad if there is No guidence for them.
Forgot to add that the issue isnt only growth on current players and keep them, this Will also effect People like me. The fact people say the game is fine then tell me to wait for a patch to appear? Something is really missing here.
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