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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I don't think Blade and Soul's skill tree allocation is all that great of an example on how people just tunnel the absolute "best" or whatever. On my Summoner, I had a PVP build, an AOE build, a PVE group content build and a "trying to duo stuff with my boyfriend that we probably shouldn't be duoing" build. In addition, you could do earth-based Sunflower build or wind-based Bees build once elemental accessories and legendary weapons came out (though nobody did the white legendary except hardcore PVPers lol an admitted failure in equal opportunity design).

    Same thing with WoW. Right now on my Frost Death Knight, I have two possible builds I'm testing that are parsing almost exactly the same. One involves rotating two moves and an auto-attack talent to keep a constant 30% haste buff up, and the other involves stockpiling resource (kinda like XI's TP-building) to channel a ridiculously strong move for as long as I can. Both builds are actually parsing about the same, with the haste one being better on a dummy but difficult to upkeep in heavy movement fights, whereas the channel move suffers less from movement but isn't as high theoretical DPS given perfect conditions. Of note, the channel build is also a lot more straightforward and easy to use.

    It's also worth remarking that both of those builds actually prioritize different secondary stats, so there's customization to be had there, too. "Illusion of choice" arguments really should just be renamed "illusion of an actual argument" arguments, jeez.
    (3)
    Last edited by loreleidiangelo; 09-27-2016 at 04:43 AM.

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by MomomiMomi View Post
    I'm not going to answer a question that is answered in the post right above yours. Also, why are the numbers so different? Nobody has suggested such a thing.

    If BLM A is doing 3k damage and BLM B is doing 15k damage because of a choice they made in gear of equivalent level or skill choices (aka build), then the developers have done something wrong.
    Let's say BLM A has a trait that reduces the cast time for spells 40%, but also reduces their power by 60%, with an occasional fire 4 proc and fire 3 procs without penalty or cast time, while BLM B has the reverse, a trait that doubles cast time and roots the caster, but triples the power, with an additional proc that guarantees a crit.
    (0)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Let's say BLM A has a trait that reduces the cast time for spells 40%, but also reduces their power by 60%, with an occasional fire 4 proc and fire 3 procs without penalty or cast time, while BLM B has the reverse, a trait that doubles cast time and roots the caster, but triples the power, with an additional proc that guarantees a crit.
    This is kind of a loaded question. What is BLM A's spell speed, crit, det? BLM B's? What is the % of these proc rates that you are being fairly vague in mentioning? What impact does crit as a stat weight have not just on rate, but power? How significantly would spell speed affect the GCD?

    Obviously, these questions might be a good answer as to WHY the devs don't fool with talent choices, but the fact remains that there are variables not being taken into consideration with your hypothetical here.
    (0)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Well, I was trying to point out how subpar builds are, but phone limitations prevented me from painting the full scenario. Still, your response Lunafaye pretty much sums up why I don't want builds around.
    (0)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    A dps number of that small a difference would mean that B's build would be better than A's if it has more support in it, which would make it more optimal than A.
    (0)

  6. #6
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    A dps number of that small a difference would mean that B's build would be better than A's if it has more support in it, which would make it more optimal than A.
    Never said it provided anything else. All I said is that they both do similar DPS.
    (2)

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I was going off Alahra's assumption earlier.
    (0)

  8. #8
    Player
    Androir's Avatar
    Join Date
    Aug 2016
    Posts
    126
    Character
    Ben Weaver
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Char grow, in my opinion, is also more Itemlevel. Power balanching, feel the ultimate ying yang effect between negative stats and god ones for your class. And the satisfying moment if you see: you had choosen whisely.
    (0)

  9. #9
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vantol View Post
    SE once released census where it was stated that there are 2'700'000 players in the game currently. Then this number was investigated by players and the real number was around 700k-800k. After this SE stopped releasing censuses. So any datamined census will be more accurate than SE one
    the only numbers se ever gave was way back saying they have 500k daily active players. the 2.7mil 3mil 5mil 6mil is a different number than active.

    it will never be more accurate than se (other than the fact people make them) if you want to believe the info 100% that is your call but it holds no real weight.
    (2)

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