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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Frederick22 View Post
    dont tell me a ilvl180 HQ DoL/H with 5 guarante slots is not good xD
    It's not... For the same reason new Scriptures gear is just a waste of time IMO...

    Let me put it this way, what are you going to use the gear for? I've been looking forward to Wondrous Tails, just because I prefer content like Binding Coil and old Primals to current content, but the rewards range from meh to just rubbing me the wrong way... The only thing I have to craft, for which quality matters and thus I need gear, is the i180 non-combat stuff, and the upcoming i250 combat stuff... Wondrous Tails has the potential to reward people with that though, and the added meld slots just make it out right superior to anything I can make myself... As a crafter, I'm not happy about that... Heck, part of the appeal with crafting, and one of the reasons I dislike how glamour focused crafting is, is that I can put my signature on my own gear... I liked 2.#s Artisan's gear because it had my signature on it, proof that I'd made it myself... That's gone now too...

    The only other thing to do with this stuff is to sell it, presumably for pretty high sums given it's rare, but... It's been a long time since I've needed Gil... I do not actively try to make Gil, and yet I'm coming up to 100m now...
    (2)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nalien View Post
    The only thing I have to craft, for which quality matters and thus I need gear, is the i180 non-combat stuff, and the upcoming i250 combat stuff... Wondrous Tails has the potential to reward people with that though, and the added meld slots just make it out right superior to anything I can make myself... As a crafter, I'm not happy about that...
    It's highly unlikely that the gear rewards for Wondrous Tails are going to be at all common—currently, it looks like you have a 1/476 chance of getting a gear reward per week, before taking into account the potential of the Second Chance item. Even if it were four times as likely, you'd still not be at 1 per 100 people getting one of those pieces per week!

    The end result is that the i250 crafting gear is likely going to have plenty of value, especially for hardcore raiders, who are going to want to get the sets as soon as possible without fighting against the RNG of Wondrous Tails.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Alahra View Post
    The end result is that the i250 crafting gear is likely going to have plenty of value, especially for hardcore raiders, who are going to want to get the sets as soon as possible without fighting against the RNG of Wondrous Tails.
    Honestly, I'm just irritated that they've taken an already niche market, and pretty much taken away from it... I can make the best i220 gear... That isn't saying much, i220 was very quickly irrelevant, pretty much only to hardcore raiders at the start of 3.2, but I could make the best version of that niche level... Prototype Midan gear was inferior... Now? Not the case with i250... Prototype Creator gear is still inferior, but I'm no longer making the best i250 gear... If I put some HQ i250 up for sale, and someone gets lucky and puts the same gear up off Wondrous Tails... Why would anyone buy my piece over the one with 100% success on penta melds?

    I don't even have a reason to make i250 though... The market will be the same as it always has been, albeit with the rare Wondrous Tails sale taking a buyer away... Why do I care though? I've already got more Gil than I know what to do with... Savage is the only place item level and Gil seem to matter, and I just have zero interest in that... I can get i270 earlier than everyone else? Yeah, I don't care... I'm struggling to see a point in anything beyond i220 at the moment, and the game is very quickly going to be forcing i260 on me the same way it forced i230 on me... I have issues with Aquapolis and Palace of the Dead, but aside from PvP, they're two of the more enjoyable additions I can think of recently... All three of those have one thing in common though; Item level is irrelevant for them... Palace of the Dead out right omits item levels, while Aquapolis and PvP have fairly low item level caps... Heck, dungeons are starting to get item level caps...

    It's a shame Diadem was a complete and utter flop... It could perhaps have justified higher item levels... The rewards just completely suck though, get a higher item level so I can farm i235 gear easily? Or maybe I want the minions and mount... Sigh, I really don't know what Yoshida was thinking with Diadem... I just don't think this development team has any idea how to do sandbox content... It's very apparent in PvP, where we have game modes like Secure and Seize, that people miss and want to do again, but the developers have taken a theme park approach to things, and Shatter has decommissioned the previous rides...
    (2)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Reynhart View Post
    Interesting analysis of FFXI.

    However, the reaction to this analysis should be exactly the opposite of what Yoshi-P does. FFXI players were not furious because everything changed. They were furious because everything they did was made irrelevant.
    After spending a lot of time to earn the most powerful lvl75 weapon, you're pissed because a new player can buy a lvl85 weapon better than yours.

    That's exactly what happens in FFXIV for every content...
    It seems more likely that they were upset about the change. Reaching top level in XI takes forever... Or at least it did, so all the effort they put into reaching the top level was made worthless.
    (3)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It seems more likely that they were upset about the change. Reaching top level in XI takes forever... Or at least it did, so all the effort they put into reaching the top level was made worthless.
    You said "more likely" but then point out exactly what I said...pick a side

    Magian Trials were the change. The fact that you could obtain better weapon than relic was the problem. Once the relic received their Magian Trials, everyone was happy.
    (0)

  6. #6
    Player
    MikeWW's Avatar
    Join Date
    May 2016
    Posts
    127
    Character
    Hue Hue
    World
    Cactuar
    Main Class
    Goldsmith Lv 70
    I think the most important thing in a game is how fun the gameplay is. Not progression, not gear, not graphics, not story. But whether or not it is actually entertaining to do the tasks. There are games that rely almost entirely on gameplay, and have mediocre or simply bad everything else, i.e. many shooters for the PC. I've grinded countless hours in games with fun gameplay, but you can't get me to repeat ff14 dungeons once I've gotten the gear or xp I needed out of them.
    (7)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    how hard would it be to have tomegear set some ilevels down, make relic armor and gear which would be the max ilevel when finished, and having raid gear also at that ilevel or higher? I mean you come back from 6 months cause you cant be bothered since world first midas or some crap, you get you some tome gear and automatically back in the game, and good enough. Meanwhile this guy here has been playing the whole time, i think itd be ok for them to let those who are on faithfully get a little further ahead, whether its above the current lowest tomegear i level or something. Raid gear too, should be higher as its an effort-based earning. I digress, this is the model for the next 10 (Two years tops, then free to play) we'll most likely get.
    (1)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The fact that people want 3 flavors of corridor tomestone grinding, despite people getting sick of said grinds every 6 months, confuses me.
    (3)

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by MilesSaintboroguh View Post
    The fact that people want 3 flavors of corridor tomestone grinding, despite people getting sick of said grinds every 6 months, confuses me.
    I'm not sure I get it either, despite loving lengthy grinds. Then again, I have been lazy and farming tombstones with lazy tanking alliance raids. XD
    (0)

  10. #10
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    The people who want those third dungeons and the people who hate dungeons are obviously not the same people. I don't know why anyone so blindly assumes every comment or complaint is made by the exact same individuals. Besides those who would, clearly haven't spoken out against dungeon content in its entirety and see a difference between a coin toss to whatever dungeon they run that day to a proper roulette. Every little bit helps even if they find it miserable, and it offers more progress than whatever prototype content they may decide to toss into the patch.
    (2)
    Last edited by Lewtskie; 09-25-2016 at 12:12 PM.

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