Results -9 to 0 of 447

Threaded View

  1. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Thayos View Post
    It's already guaranteed to be different, just with PoTD and that infrastructure in the mix.


    I'm also betting we'll see a new Diadem-type of content, but probably designed to be much more engaging than the initial attempt. Yoshi seems pretty intent on developing new kinds of content to go along with what we've grown accustomed to.
    I think this is the issue right here. When we use generic comments like "guaranteed to be different" and "more of the same", there is a massive difference in what each of us are interpreting. I for one, do not consider PotD to be core to the game enough that it makes the game guaranteed to be different. I am sure the person you quoted feels the same way, but I guess I cannot be 100%.

    When I read, "If 4.x is more of the same, it will damage the game more than 3.1 did. They have to do something interesting.", I think fundamentals need to be changed. Things such as (not necessarily all, or any, of these - just examples):
    • Reinvigorating combat and making changes to the current skill bloat, complexity and length GCD (lengthy GCD works well with the skill bloat and complexity that we have, but if we reduce the others, GCD needs to be addressed)
    • Change how raids and/or dungeons are presented (i.e. not queuing straight into a boss for a raid, or non-linear pathway dungeons)
    • Create more open world end-game focus
    • A change to the trinity (4th role? More combined roles? Different content requires different roles?)
    • Talent trees or specs added

    Or more on point to the original poster's discussion - consistent growth of character post max level. This can be done in numerous ways (i.e. look at Artifact weapons in WoW).
    (0)
    Last edited by Kaurie; 09-24-2016 at 07:59 AM.