Oh, didn't realize there was 2 threads on this interview. Well, guess I'll share the post I made here as well:
e:The answer Yoshi-P gave for character growth is really backwards, and it makes me feel like he just has no idea how to play RPGs. You don't need to go full XI to have properly fun character growth. He gave an example of: "You run into a boss who's weak to fire, so you go get a fire weapon and beat the boss. But then they release a boss who's weak to ice in the next patch, so you need to go get an ice weapon." For some reason he thinks that until that patch releases players will just sit on their thumbs, then realize "oh I need a weapon that isn't just this fire weapon", and then go get the ice weapon. No. They're going to go out and get the different weapons, different gear, etc as long as it's fun to do it. It's genuinely just an excuse to not bother putting any complexity into the game at all.
Also I'm extremely annoyed with his perception that once you reach ilvl cap you should level another job or play another game - but not because of the reason most people are. My entire issue with this is that getting to max ilvl basically means doing one thing that is readily accessible once you beat normal mode (a task that a monkey with a typewriter can do). After you beat Savage... frankly, you don't even need to farm it. Why? Because, first of all, ilvl resets on the next even number patch - including weapon, apparently, so there is literally no reason to get all that gear. And why is there no reason to get all that gear? Because there's nothing to do after you beat Savage. And they're making Savage clearable in 2 months by midcore groups! That's fine, don't get me wrong, I am all for them lowering the difficulty if we're only given the 2 difficulties (though I'd prefer them just doing Normal + Hard = even patch, Savage = odd patch) - my problem lies in the fact that after 2 months... everyone that raids is done raiding. There's nothing left. It's over. We have no more new content to do for 4 months.
I really hope they rethink their perspective on how they should handle end game in 4.0. It's entirely backwards atm.
Maybe the fact that you consider it "work" should tell you the fault in the current system.
Last edited by SpookyGhost; 09-23-2016 at 09:08 AM.
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