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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by StrejdaTom View Post
    I was really hoping for some, atleast some small kind of different progression and customization. Well, I am disappointed.
    Honestly, Deep Dungeons is a disappointment for me just because of this... Independent progression system and they did absolutely nothing new with it... The items you get are OK, but meh... How nice would it have been to effectively find materia in chests that you can put on your Aetherpool gear for various effects? It was the perfect place to implement some horizontal progression, but instead it's just rapid vertical progression with no depth added at all...

    I guess I get where Yoshida is coming from, but I still think adding physical levels back in can please both sides... Just change item levels to work similarly to Morale in PvP, except rather than adding X item levels, it puts you at that physical level... Raise physical level through some long term grind that involves all sorts of content, and have it effectively make gear redundant... If I'm physical level 220, for example, then I need gear with an item level higher than 220 to get anything from it... I can take all my gear off and still effectively have the stats of item level 220... I'd do that kind of grind just to be free of their thrice-damned glamour system, personally...

    Alternatively, take character growth off the character and slap it on the gear... I guess I just really hate the glamour system, but I want to use gear I like... Let me "level up" my gear, so I can take Balmung and slowly raise it to a current item level, rather than taking Guillotine of the Tyrant and slapping Balmungs skin on it... That gives me some long term goal to work on, that I want to work on because I loath glamours, without impacting new/returning players... They can still jump back in next week and get i250 at the same time as me... Honestly, he says he is balancing opinions on this, but I really feel like he is making the game far too easy to pick up... Ideally I think you want to make a game that is both easy to pick up, and hard to put down... That's how you retain players, but right now? The game seems so easy to pick up that it's also easy to put down... I could quit tomorrow, come back with 4.0 and be pretty much equal with everyone in a few days...
    (10)
    Last edited by Nalien; 09-23-2016 at 03:22 AM.