Results -9 to 0 of 234

Threaded View

  1. #17
    Player
    Ryahask's Avatar
    Join Date
    Jul 2015
    Posts
    25
    Character
    Ryahask Lenaro
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    I noticed after reading through a handful of pages (I know, I'm horrible for not reading through 22 pages at once) is that people want to close the gap between PLD/DRK and WAR.

    What should be demanded in tank balance isn't to close gaps in function and make the tanks more similar, but to further diversify them. The main reason WAR is in such high-demand as an OT is that all 3 tanks perform their roles too similarly. WAR is the most distinct of the three, and in that distinction it has found specific desirability, it's not objectively the strongest apart from in specific fights (Just as PLD/DRK have the opportunity to shine in certain fights).

    If Warrior's utility/damage is cut down in order to be in line with DRK/PLD we'll have 3 all too similar tanks. Homogeneous design is atrocious for enjoyment and class distinction. As an example, many people have suggested the idea of PLD's providing a damage boost to their party. While I can understand the motivation; the reality is that if such a buff existed which brought total output in line with WAR then the two classes would be more similar for it and the spectrum of tank jobs blander.

    This game already features an overwhelming amount of homogeneous design across all roles. Any discussion as to potential for Jobs moving forward should seek to eliminate it, not enhance it.

    On-topic: I disagree with the claims being made that Warrior requires any nerfs. At one point, certainly, but that point has come and gone. Currently the primary problem with WAR is actually a problem with fight design. Fights heavily favor WAR as they typically focus on a single target where WAR can remain OT for the majority of the fight. If fights were more varied it would be easy to create opportunities for every tank to shine.

    As an example if a fight increased the healing requirements substantially, especially during phases without the boss being target-able, then PLD would have greater value. Unfortunately DRK has no such opportunity due to unhealthy design and balance, being the bastard-child of the two existing tanks. DRK simply needs a lot of work in redefining it's function to be independent of WAR/PLD.
    (1)
    Last edited by Ryahask; 09-20-2016 at 02:23 AM.