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  1. #1
    Player
    Bloopan's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Noe Mo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Idea's intriguing but how is the game gonna gauge if your doing a better job? Through numbers? If so, it might be unlikely due to a number of possible reasons

    Quite a few I can think of at the moment:
    -Certain instances caters different mechanics which prioritizes players on doing them than pushing out great numbers
    -SE took a stance with regards to forcing numbers down people's throat as per their decision to not recognize/make any official parsers (If the trance mode is not filling up then people are just start going on blame mode)

    The idea got me curious but I cant help on looking at a developer's perspective on how they're gonna pull this off.
    (1)

  2. #2
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bloopan View Post
    Idea's intriguing but how is the game gonna gauge if your doing a better job? Through numbers? If so, it might be unlikely due to a number of possible reasons

    Quite a few I can think of at the moment:
    -Certain instances caters different mechanics which prioritizes players on doing them than pushing out great numbers
    -SE took a stance with regards to forcing numbers down people's throat as per their decision to not recognize/make any official parsers (If the trance mode is not filling up then people are just start going on blame mode)

    The idea got me curious but I cant help on looking at a developer's perspective on how they're gonna pull this off.
    Damage output that's in reason with your class, proper execution of mechanics, healing output for healers, proper maintenance of hate. Etc.
    (0)