Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Hybrid View

  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deceptus View Post
    I've advocated for a personal Limit Break style Trance Mode for a while. It could help a lot in solo content, FATES, Hunt Mobs etc.

    Great idea, never going to happen.
    I wouldn't say never.
    (0)

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by DamianFatale View Post
    They could give us a single use trance bar that goes up the better we use our jobs. After the conditions are met we could A: Be more powerful for a certain amount of time, or B: unleash a deadly attack. It could vary by each job.
    Limit Break bar become Trance Mode bar.

    Steps :
    - Trance Mode activated (click on the icon after it was filled at 100%)
    - Some skills are improved (The enhanced skills shine)
    - End the Trance Mode with Limit Break before the end of the timer (the energy bar drop continuously)

    * Trance Mode and LB are activated with the same input or icon.
    (0)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Mhm...it might break existing content (the reason they don't want individual LBs), but making it a new, extra feature for the next expansion - sure, why not?
    You can just balance the new content around the feature, disable it in synced stuff and have a jolly good time.
    (0)

  4. #4
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    I really loved the trance system in FFIX. Each character had a unique type too which made it even more fun. It would be cool to see healers have enhanced potency for spells or double casts! I don't want them to all be attacks but little things that add to the job type or role if they are too lazy. Let the party limit break be massive damage while trance be more of a supportive affect (maybe?). Overall I'm all for the idea!
    (0)

  5. #5
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,586
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The other issue is that the existing UI is struggling for resources as is, anything else being added would require that PS3 support be dropped and there is no official word as to when that will happen.
    (0)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,342
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I wouldn't mind them replacing the team's limit break outside of 8-man parties with a personal one for all members, maybe even go with Trance mode for that...

    Because there will always be idiots who will waste the party's LB, and not talking about the new players who might have not properly read that it's shared by the party...
    (1)

  7. #7
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    The issue is, why add a gimmick that adds a handful of unique abilities to have? Truth is this already exist, can't you ninjutsu for 20 seconds after inputting the commands, Warrior has to build up charges to gain access to their abilities, SCH/SMN use Aetherflow to gain access to certain abilities.

    A "Trance" system would just be adding a dull mechanic on top of all the jobs and just make them more similar to one another, which is something they don't want to do. It would make more sense to focus on making mechanics for each job to make them unique then to throw in a "buff button" to enhance the jobs current abilities.

    Besides "trance" already exist with Summoner and should honestly stay unique to them, if you start to give it to other jobs then you just take away a mechanic that actually gave SMN more of a feel for channeling the Primal into themselves.
    (2)

  8. #8
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I think the way it would be implemented would be just a new ability with an extremely long cooldown like the 2 hour abilities (well, 1 hour now) from Final Fantasy XI. Make it the longest cooldown, but a very powerful ability/transformation that can be used say once every 10 minutes. Like our current 5 minute CDs but better and longer.

    Like Monk could get 100 fists (reduce GCD time further and increase auto attack rate for a few seconds), Warrior can get Mighty Strikes (crits for the next X seconds), Black Mage could get Manafront (no MP use for a few seconds for all the flares), White Mage could get an AoE Benediction, Dragoon could jump multiple times (like Freya in IX), etc.

    These abilities would likely have to be saved for DPS Checks and whatnot, and all would need to be properly balanced which would certainly be a pain (Monks/BLMs only cause they get best DPS boost! Who cares about LB!?). And it would probably be the last (or possibly only) ability we get in 4.0 (since people are complaining we have too many abilities already)
    (1)

Page 2 of 2 FirstFirst 1 2