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  1. #61
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Caitlyn View Post
    Sure, Palace of the Dead is not perfect. It may be kinda boring or random, but:
    • Its never been easier to get your hands on a ilvl 235 weapon
    • You can try out other classes without leveling them for weeks
    • Its a nice alternative for tomes farming without doing "Expert" dungeons
    • You can join it without any gear
    • You can level your alts very fast
    • You can join it nearly instantly with ANY class
    • You can join with your friends on higher floors
    • Devs will use your feedback for the next Palace of the Dead

    So, what do you want more?
    This is an argument I see all the time in these threads and it's baffling. Good rewards does not make it good content. You could put amazing rewards into something like Lord of Verminion and it wouldn't make that good content, why should a gimmick weapon and some levelup stuff make POTD good?

    Quote Originally Posted by Fynlar View Post
    If you've ever done Nyzul Isle in FFXI, you'd realize that would not be as nice as you're thinking it would be.

    Nyzul had one objective that was not just "kill the enemies / kill one certain kind of enemy", the dreaded lamp floors. It was the most notorious sort of objective that has held up countless runs to the point of failure. I don't even want to entertain the thought of them bringing something like that to POTD.

    "Jumping in Donkey Kong feels awkward and is frustrating so they should leave it out of Super Mario Bros."
    (9)

  2. #62
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    I keep getting healers who are too stupid to heal my titan egi when it's the only thing tanking.

    4 or 5 mobs on the egi? Just let it die and nearly wipe, herpderp!

    Ugh, this is why I should play as healer, because if you want something done right, you have to do it yourself.
    (0)

    Watching forum drama be like

  3. #63
    Player
    Friske's Avatar
    Join Date
    Oct 2013
    Posts
    85
    Character
    Emoni Lannis
    World
    Odin
    Main Class
    Scholar Lv 100
    I personally think the POTD has plenty of room for improvement. Yes, while the OP didn't exactly offer much in terms of constructive criticism, it still sheds some light on the fact that POTD isn't perfect, and it shouldn't be written off as a troll post.

    One of my main gripes is the fact that POTD doesn't have much in terms of dungeon level design. There could be much more interesting level design in the future, but as it stands currently, it is simply the same room templates copied and pasted over and over again, making for a dull and uninteresting experience. Instead of maximising the potential of deep dungeons by doing things regular dungeons cannot do, it almost seems like a poor imitation of the regular dungeon experience. They could've added larger/smaller rooms, puzzle rooms, verticality, different terrain, obstacles, a variety of different room shapes, hidden rooms, the list goes on. Simply killing enough monsters and rushing through a similar looking dungeon as fast as possible to unlock the next floor seems to be unimaginative and can get repetitive very quickly. Suggesting the notion that 'each deep dungeon run does not feel the same' almost feels like a kick to the teeth, especially when all of the floors are essentially similar, with the exact same objective. Yes, there may be variety in the form of different skins and themes for specific floors, but it is just that - a skin. It offers little in terms of unique gameplay additions respectful of those themes, and the truth is that if there are any unique themes then they aren't distinguished or impactful enough. The surprise factor you get from floors 1-50 is lackluster and offers little to no sense of engaging gameplay. There has got to be more than simply pumping up HP/damage numbers and increasing the amount of adds in each room.While there are a few surprises in the forms of traps, they do seem very predictable and can be very easily avoided by not crossing the center of the room. In some ways it almost seems like a small annoyance, rather than something you have to play around to reach more rooms.
    I do like the floor effects however, and I hope they expand this in the future to include more variety. What I think they should include, are floor effects that don't just simply affect damage numbers, but also affect the entire dungeon layout itself. Furthermore, it'd also be interesting to see floor effects that change the way you play (hopefully in a unique and exciting way), instead of it being easily brushed aside and to resume the dungeon to continue like business as usual. Yoshida has definitely been talking about how difficult the later floors are, so new floor effects are one aspect that I'm excited to see.
    (6)

  4. #64
    Player
    Steelthunder's Avatar
    Join Date
    Sep 2014
    Posts
    50
    Character
    Ivory Mountain
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Frederick22 View Post
    Again.. a poorly designed content and a personal taste are 2 VERY different things..

    If you dont like it just dont play it, it does not mean is not good.
    How you judge the design is also subjective to an extent. I can make the argument that it is badly designed because of how uncreative they were by copy pasting the same template for every floor. Maybe you do not mind that its the same thing over and over again so you think its all hunk-dory design. You can try and be dismissive and repeat the same thing you said a few pages back, but that is also your personal taste.

    Not only will I not play it if I dont like it, I am welcome to voice my opinion on it, because, like everyone here, I am a consumer of this product, and one the purposes of this forum is to give feedback on the game.
    (7)

  5. #65
    Player
    Jatoi's Avatar
    Join Date
    Aug 2013
    Location
    Far, far away.
    Posts
    386
    Character
    Wren Snakelily
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Frederick22 View Post
    Again.. a poorly designed content and a personal taste are 2 VERY different things..

    If you dont like it just dont play it, it does not mean is not good.
    I'm going to have to correct you on that.

    Because what people decide as "poorly-designed" can also be abstract. There are plenty of people who pointed out flaws in it's construction and if you read through the thread, you'd spot a link that had some very valid points among others that were even posted here. Everyone here is a subscriber and are free to point out inadequacies in the game, whether you actually like it or not.

    Otherwise, how do people expect certain improvements to be made?
    (4)
    Last edited by Jatoi; 09-17-2016 at 04:52 PM.

  6. #66
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dogempire View Post
    I keep getting healers who are too stupid to heal my titan egi when it's the only thing tanking.

    4 or 5 mobs on the egi? Just let it die and nearly wipe, herpderp!

    Ugh, this is why I should play as healer, because if you want something done right, you have to do it yourself.
    To be fair, if they're on controller with the default settings, it is rather difficult to select another player's pet.
    (1)

  7. #67
    Player
    Frederick22's Avatar
    Join Date
    Feb 2015
    Posts
    1,353
    Character
    Frederick Blake
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jatoi View Post
    I'm going to have to correct you on that.

    Because what people decide as "poorly-designed" can also be abstract. There are plenty of people who pointed out flaws in it's construction and if you read through the thread, you'd spot a link that had some very valid points among others that were even posted here. Everyone here is a subscriber and are free to point out inadequacies in the game, whether you actually like it or not.

    Otherwise, how do people expect certain improvements to be made?
    But one thing is made an accurate critic and another thing is just make poorly complain, based only on your own personal taste.

    No?
    (0)

  8. #68
    Player
    Jatoi's Avatar
    Join Date
    Aug 2013
    Location
    Far, far away.
    Posts
    386
    Character
    Wren Snakelily
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Frederick22 View Post
    But one thing is made an accurate critic and another thing is just make poorly complain, based only on your own personal taste.

    No?
    Plenty of people already made accurate criticisms, their complaints are valid.

    The matchmaking system itself is questionable because believe me, I've ran it with all tanks before and especially at the lower levels... it's not fun. Sure it's easy... but it's also slow. The pomanders can provide help by giving a tank a Pomander of Lust or Pomander of Rage but getting one of those is up to chance. The players in the group can do everything right but it'd still be a buzzkill to have it drag on and like like such. So much for strategy and thought there.

    So yes. It's pretty accurate.

    Edit: It definitely was received better than Verminion, so I can give it that much credit. But... it's far from perfect.
    (5)
    Last edited by Jatoi; 09-17-2016 at 05:58 PM.

  9. #69
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dogempire View Post
    I keep getting healers who are too stupid to heal my titan egi when it's the only thing tanking.

    4 or 5 mobs on the egi? Just let it die and nearly wipe, herpderp!

    Ugh, this is why I should play as healer, because if you want something done right, you have to do it yourself.

    If you have Titan out, that means you are a SMN ..remind me, dont you have too a heal thing ? that is on your shoulders to heal.. Healers dont have SMN pets on visual for health, so they may not see it depending on what configurationg they go about. You are responsible for your pet so take care of it right ? instead of calling healers stupid. You a pet master of sort...failed at it really.
    (2)

  10. #70
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by MeiUshu View Post
    If you have Titan out, that means you are a SMN ..remind me, dont you have too a heal thing ? that is on your shoulders to heal.. Healers dont have SMN pets on visual for health, so they may not see it depending on what configurationg they go about. You are responsible for your pet so take care of it right ? instead of calling healers stupid. You a pet master of sort...failed at it really.
    Sounds like you've never played smn, its healing capability is poor. And useless against a pack of mobs. Healer keeps the tank alive, reguardless of who's tanking.

    And all players have access to target filters and focus target.
    (4)
    Last edited by Genaxx; 09-17-2016 at 07:55 PM.

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