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  1. #171
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    MomomiMomi's Avatar
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    Momomi Momi
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    Alchemist Lv 90
    As a main healer on that game, people taking damage were not a burden. Actually, healing silly DRKs was about the only time I wasn't falling asleep. I mained SCH for most of my time on there (the last 5 years I played). Most of my healing was passive, or prevention. People taking damage was whatever.

    I don't know how you did Xarcabard, but the way we did it, it didn't matter where you were standing. You were going to get hit by Hecatomb Wave. It's also a breath, so it's a joke at low HP. And it wasn't even dangerous at high HP. Most of the other enemies you mentioned were not commonly fought. You're talking exceptions and not the rule.

    Overwhelm didn't exist when Zilart was current.

    Quote Originally Posted by Welsper59 View Post
    Yeah, because Trick Attack (TA) on a tank to help threat totally did not involve having to stand behind the tank to do it with the mob thus facing you. Also your argument fails on evasion related matters when you consider THF has Perfect Dodge and extremely high evasion skill (A+ rating if I recall right, whereas the tanks couldn't come close). So... THF was intentionally a tank? DRKs only risk was Soul Eater, which ate away at their HP and increased threat (multiple penalties for using it)... so increased threat = DRK tank too right? I can keep counter arguing with you all day, because nothing you say makes sense to anyone that actually knew what they were doing playing that game.

    Side note: Don't speak on BRD. If your tank needed something specific from the rest of the group that was an AoE song, you needed to get in position to cast it so that it wouldn't hit anyone but the tank, which means you're going to likely be in front of the mob (though maybe not too close). Sometimes you wouldn't, sometimes you would. You've obviously never played it (well), so it's not surprising you wouldn't know.
    An ability you could only use every 2 hours hardly makes a tank. SAM's stance, on the other hand, gave it a 100% guaranteed dodge, multiple hits in a row, with counters if you dodge with it, every 30 seconds. You could keep this stance up fulltime.

    DRK also had hate generation on Last Resort. It also lowered your defense.

    BRD's AoEs never required you to stand in danger. You could stand off to the side and hit only the tank. If you couldn't, maybe you were the bad BRD.
    (2)
    Last edited by MomomiMomi; 09-17-2016 at 05:37 AM.

  2. #172
    Player
    Welsper59's Avatar
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    Eros Maxima
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    Leviathan
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    Archer Lv 60
    Quote Originally Posted by MomomiMomi View Post
    As a main healer on that game, people taking damage were not a burden. Actually, healing silly DRKs was about the only time I wasn't falling asleep. I mained SCH for most of my time on there (the last 5 years I played). Most of my healing was passive, or prevention. People taking damage was whatever.

    I don't know how you did Xarcabard, but the way we did it, it didn't matter where you were standing. You were going to get hit by Hecatomb Wave. It's also a breath, so it's a joke at low HP. And it wasn't even dangerous at high HP. Most of the other enemies you mentioned were not commonly fought. You're talking exceptions and not the rule.

    Overwhelm didn't exist when Zilart was current.



    An ability you could only use every 2 hours hardly makes a tank. SAM's stance, on the other hand, gave it a 100% guaranteed dodge, multiple hits in a row, with counters if you dodge with it, every 30 seconds.

    DRK also had hate generation on Last Resort. It also lowered your defense.

    BRD's AoEs never required you to stand in danger. You could stand off to the side and hit only the tank. If you couldn't, maybe you were the bad BRD.
    THF evasion skill helped them survive tanking better than SAM ever could, so you can't ignore that part, even if you ignore Perfect Dodge... in fact, that's part of what made them a pseudo tank for small parties or soloing difficult NMs later. Third eye only evaded once, then it was gone until CD is up. The counter wasn't even guaranteed, it was a small chance. Hell, your argument literally makes it sound like you're saying MNK is intentionally a tank. Tons of HP, evasive cooldown abilities, Counter skills/abilities, Guard skill, etc. Where does it end with you? LOL

    Indeed Overwhelm didn't exist at launch of Zilart, but why are you using that as an excuse to say that SAM should stay in front of the mobs at all times, when it only affects WS? Your bringing that up actually hinders your argument on devs designing it as a "tank", because it wasn't even a trait that originally came with it.

    I'm referring to BRD in the cases of narrowed halls, which weren't uncommon to be in. Think Crawler's Nest or caves that you'd camp at. Also, I'm not saying that the danger was always present, just that it too could, on occasion, put itself in danger... I mean, it did in the case of normal all around AoE attacks, since you needed to position yourself in harms way if you wanted to hit melee with songs (and avoid hitting casters who are likely farther back). The most common setup was:

    tank - mob - DPS ---- casters

    If BRD needed to cast a song to only hit melee, they'd be like: tank - mob - DPS - BRD --- casters : which puts BRD in harms way. Or are you implying you could cast Valor Minuet songs on all melee, without hitting casters, from ranged? Like you could specifically choose where your songs radius will be, without moving? Cuz, just FYI, that's not how BRD worked.
    (0)
    Last edited by Welsper59; 09-17-2016 at 05:53 AM.

  3. #173
    Player
    LineageRazor's Avatar
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    Lineage Razor
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    Gilgamesh
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    Goldsmith Lv 90
    Quote Originally Posted by Welsper59 View Post
    Mhmm. I'm sure during the NA vanilla days (Zilart expansion) of XI, you survived as a SAM standing in front of Kirin doing Heat Breath, Byakko doing Claw Cyclone, any IT mobs frontal cone attacks like Dark Spore near full health, any high level wyverns Radiant Breath, Behemoth/King Behemoths frontal AoEs that 1-shot tanks (or nearly) that didn't kite, Morbol type Bad Breath effects (which I'm sure did give you a lot of opportunity to attack with all those various debuffs), Dynamis-Xarcabard Demon mobs spam of Hecatomb Wave and that multi-hit frontal AoE, and so on. You know, both leveling and endgame scenario types of mobs that were frequently encountered and usually had debuffs like Stuns/Paralyze/Slow/Sleep/Blindness/etc, all of which totally didn't hinder your output compared to the rest of the DPS that didn't die or get hindered.
    You just keep digging yourself deeper and deeper. I'm not sure how long you played, or as what job, but you might as well just stop trying to pretend you know how SAM and Overwhelm worked. Your statements here would make career SAM's in FFXI cringe.

    Just to address a few of your points though: No one stood in front of Kirin during RotZ days, because not even a tank stood in front of Kirin. Kirin was kited by a tank, not tanked in place. I suppose you could technically argue that the kiting tank was in front of Kirin but, regardless, Kirin was FAR from a typical situation. And, anyway, Overwhelm was not even available in those early Kirin days. I can't remember exactly when limit point skills and traits were added, but I think it wasn't until well after Chains of Promathia.

    For most, if not all of the other monsters you named, TP abilities had a charge time, and there was plenty of time for a SAM to move out of the way to avoid them. Tanks could not do the same, of course, since mobs in that game turned to face their targets, but for anyone but the hate target, dodging was still a thing. And, for the very rare mob where it was simply too dangerous to stand in front - SAMs didn't stand in front. Simple as that. They were less effective against such mobs, but job balance was never a strong concern in that game, and such mobs were few and far between anyway.

    At any rate, I never claimed that SAMs spend ALL their time in front of the mob. Just that that is where they did the best damage. As you said, TP was typically generated from the side, and then weaponskills performed up front. Which still meant that SAMs spent a lot of time up front, since weaponskilling often was kind of their schtick. Like everyone else, they avoided damage where they could, but that risky zone in front of the mob was still their place, something which is practically never true in this game.

    I'm also amused at what you assume you know about my performance in that game. I played for fourteen years, studied the meta extensively, and was a respected and trusted player. Your insinuations are frankly hilarious. XD

    The bottom line is that, however little you feel I know about FFXI's SAM, you clearly know even less. It's not a fertile ground for supporting the points you're trying to make.
    (2)

  4. #174
    Player
    MomomiMomi's Avatar
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    Momomi Momi
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    Quote Originally Posted by Welsper59 View Post
    Third eye only evaded once, then it was gone until CD is up.
    Factually incorrect. You really don't know much about FFXI's SAM so I don't know why you brought it up in the first place.

    Seigan is literally a tanking stance that you can keep up full-time.
    (2)
    Last edited by MomomiMomi; 09-17-2016 at 06:01 AM.

  5. #175
    Player
    Welsper59's Avatar
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    Quote Originally Posted by LineageRazor View Post
    You just keep digging yourself deeper and deeper. I'm not sure how long you played, or as what job, but you might as well just stop trying to pretend you know how SAM and Overwhelm worked. Your statements here would make career SAM's in FFXI cringe.

    Just to address a few of your points though: No one stood in front of Kirin during RotZ days, because not even a tank stood in front of Kirin. Kirin was kited by a tank, not tanked in place. I suppose you could technically argue that the kiting tank was in front of Kirin but, regardless, Kirin was FAR from a typical situation. And, anyway, Overwhelm was not even available in those early Kirin days. I can't remember exactly when limit point skills and traits were added, but I think it wasn't until well after Chains of Promathia.

    For most, if not all of the other monsters you named, TP abilities had a charge time, and there was plenty of time for a SAM to move out of the way to avoid them. Tanks could not do the same, of course, since mobs in that game turned to face their targets, but for anyone but the hate target, dodging was still a thing. And, for the very rare mob where it was simply too dangerous to stand in front - SAMs didn't stand in front. Simple as that. They were less effective against such mobs, but job balance was never a strong concern in that game, and such mobs were few and far between anyway.

    At any rate, I never claimed that SAMs spend ALL their time in front of the mob. Just that that is where they did the best damage. As you said, TP was typically generated from the side, and then weaponskills performed up front. Which still meant that SAMs spent a lot of time up front, since weaponskilling often was kind of their schtick. Like everyone else, they avoided damage where they could, but that risky zone in front of the mob was still their place, something which is practically never true in this game.

    I'm also amused at what you assume you know about my performance in that game. I played for fourteen years, studied the meta extensively, and was a respected and trusted player. Your insinuations are frankly hilarious. XD

    The bottom line is that, however little you feel I know about FFXI's SAM, you clearly know even less. It's not a fertile ground for supporting the points you're trying to make.
    In the case of Kirin, that's not entirely true. It was a common strategy to kite, especially at first, but some JP groups straight up tanked it when people learned about the potency of melee better (and obviously their gear got a little better) in combination with BRD buffs + Soul Voice to just burn him down ASAP. SAM still didn't stand in front of it though if they could avoid it, even then lol. Maybe we were a little more advanced than some groups, although we did do the kiting for a while. If you could evade most/all of the abilities I mentioned all the time, you had some perfect connection or lightning reflexes. Some abilities took time, others did not and the game registered you in front as a result. I'm not sure on when Merits were added neither, I want to say end of Zilart, but you might be right on CoP.

    As far as your not claiming to stand in front at all times, you jumped in and claimed I was wrong about what I was saying, which admittedly applies to my comment on the trait being useless, but not the other parts, though that was more aimed at being useless for the reason it was brought up. I was replying to someone that used that as evidence to say SAM was designed as tank... in other words, that justified them being in front of the mob at all times. So get defensive all you want, you jumped in without even knowing what you were engaging yourself with.

    Quote Originally Posted by MomomiMomi View Post
    Factually incorrect. You really don't know much about FFXI's SAM so I don't know why you brought it up in the first place.

    Seigan is literally a tanking stance that you can keep up full-time.
    All right, fine, I concede to that. "Once" wasn't accurate in combination of Seigan, which is what you meant, though it could still wipe out from one AoE or multihit abilities. Seigan was a stance, but it didn't guarantee anything. You could still lose Third Eye after 1 normal hit lol. Likewise, the counter wasn't even guaranteed nor as high as MNK.

    So I have to ask again, if your points about SAM justify it being a tank, are you saying the same for MNK? MNK had better consistent output, better evasion, higher HP, more tools to use to mitigate damage, and default Guard and Counter skills. THF even tanked better than SAM at later points.
    (0)
    Last edited by Welsper59; 09-17-2016 at 06:27 AM.

  6. #176
    Player
    Balipu's Avatar
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    Tea Mysidia
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    Phoenix
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    Rogue Lv 90
    Quote Originally Posted by Alacran View Post
    If there is one thing i have leares through all of these SAM DPS/ Tank threads it's this: The vocal majority would rather bastardize the concept of a real world warrior culture that for generations held up fundamental ideals of honor, sacrifice, and duty to others before and at the cost of their own lives (Bushido being not unlike a Knights Chivalry), for the sake of less role responsibility in a fantasy based mmo ...

    The saddest part? In wanting to play the fantasy of a Samurai, they want to cut out a Samurais role in not only real world history but established fantasy aswell. The reason we don't have a sword DPS is simple, the sword iconography/ symbology denotes a hero. By all means prove me wrong, pictures of swords through the back are welcome, particularly Samurai attacking the enemy From behind.
    Really? Aren't you overreacting a bit. So everyone who would like to DPS as a Samurai are pissing over japanese culture. I get it. You really don't like dps, but there's really no need to be this harsh about it. Also there are other things to consider. Like:

    Quote Originally Posted by Shippuu View Post

    If they go the ronin route it would be more seven samurai than anything in terms of job fantasy than any kind of murderous assassin. And even then, the ronin archetype is not how samurai has ever been portrayed in a Final Fantasy game. Any time it's been there it's been specifically NOT called samurai. So if they do add that archetype they better damn well not call it samurai so we can get a proper tank samurai later
    Are you sure? Gill toss is a recurring Samurai ability. Sounds more like something a Ronin would you. And as you never fail to mention whenever I bring up my wish for an Othard based expansion that Doma was burned to the ground, so any samurai trainer, especially one that is far away from his homeland, would very likely be a wandering sellsword. Also, one of the most beloved samurai stories IS the story of the 47 Ronin, who avenged their lords with good old fashioned murder.

    It's actually quite easy to argue both for a DPS Samurai and a Tank Samurai. I would just personally prefer to get a DPS. But if it ends up being a tank, I will still roll one as early as possible.
    Quote Originally Posted by MomomiMomi View Post
    Why do you suppose they gave Samurai in XI a trait that boosts its attack when fighting face to face to an enemy? Here's my take on it: Job Image. Also, the trait was picked and used by pretty much every SAM, at least when it was current.



    It was just as much, or even better, of a tank than WAR was. Guess what? When the game released, WAR was the only job that even came close to qualifying as a tank. For a very long time, there was no other true tank in the game other than Paladin, and that didn't even come until later. But there were definitely other jobs that were intended to do some tanking. SAM was one of those. WAR was another.
    And Ninja was also one, wasn't it? While I won't deny that Samurai could sort of tank in FFXI (It's the only entry in the main series I haven't played yet, so I literally can't deny claims like this) throughout the series Samurai's main thing was doing horrendous ammounts of damage. Heavy armor or no, it was the most DPS of DPS classes.
    Quote Originally Posted by Xlantaa View Post
    If Red Mage or Samurai are a Tank, they will look like this image. Samurai probably won't look neither good with that, but, think on it. Between Red mage or Samurai, which one fit that gear? If you ask me, that thing fits more a Samurai than a Red Mage. A lot of people complain about the indetity of the jobs in this game, but you will allow this to red mage only in order to obtain a Samurai DPS?
    .
    Or we will get a dexterity based evasion tank that will wear gear that looks nothing like this.

    Quote Originally Posted by ShinMetsu View Post
    In my opinion FFXIV has huge identity issues anyway when it comes to gear, it feels like every job is butchered in its appearance, it's just all kinds of messed up imo.

    Pretty much none of the MNK or NIN gear has an eastern touch to it, except for AF. Most of the gear looks the same for DRG too, just very slight variances between DRG and MNK, slight variances between NIN BRD and MCH.
    And Casters and Healers look alike too except for color differences.
    OH AND DON'T EVEN GET ME STARTED ON NIN WEAPONS. just a bunch of freaking daggers and miniature swords....
    Yes, thank you! I love my ninja, but I can't stand the gear. So far every other job is far behind but I might change my main to Machinist if things won't improve. Or to one of the new jobs in 4.0

    Quote Originally Posted by ADVSS View Post
    watch us get geomancer, blue mage, and Tamer instead lol
    That would be fun. Although Geomancer is unlikely. It could happen as a DPS job for conjurer, but Yoshie-P seems to have something against classes, so another dual job likely won't happen.
    (0)

  7. #177
    Player
    MomomiMomi's Avatar
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    Momomi Momi
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    Quote Originally Posted by Welsper59 View Post
    So I have to ask again, if your points about SAM justify it being a tank, are you saying the same for MNK? MNK had better consistent output, better evasion, higher HP, more tools to use to mitigate damage, and default Guard and Counter skills. THF even tanked better than SAM at later points.
    Are we still talking about FFXI? I would not cite FFXI to be the sole reason that a job should be anything. But okay, I'll go with XI.

    MNK definitely did not have better mitigation. It also had paper armor.

    Could it be turned into a tank that makes sense? Sure, with some tweaking. Was it used as a tank in XI in some cases? Yes. But we already have MNK, and it isn't one, and I can't think of any good example of it being anything similar to a tank in the FF franchise. So I don't feel there is any need to argue for MNK being a tank, and I personally would not do so, either.

    The only way THF could tank better than SAM was with /NIN. That wasn't THF tanking. It was quasi-ninja tanking. The only thing THF had was unreliable high evasion. I still will not count an ability you can use every 2 hours as an example of tanking. 30 seconds was hardly enough time to tank anything.

    Samurai is different. It's always had heavy armor. In its original form, it had Shirahadori. Shirahadori makes a return in FFT as a notoriously overpowered defensive ability. Even if you don't go out of your way to exploit the ablity's mechanics, it's extremely powerful for most characters. And on FFXI, despite it obviously being a DD, did have some explicit tanking abilities as I already mentioned.

    To bring up Overwhelm one final time. They could have chosen to give Samurai any positional requirement. They gave it the front position. I don't think this was chance or coincidence. I think it was intentional with the Samurai image in mind. Now, if they gave them that same position on this game, there has so far only been one role that uses that position. Sneak Attack is the one exception, but that isn't used as often as most attacks. In this game, the front is far more dangerous than many other games. Regularly used cone attacks are commonplace, and they hit like a truck if you're not a tank. So if they make it a front position fighter, the most likely role for that position is tank.

    Then there's the job image. Unlike a lot of the jobs in FF, this one has a real life counterpart. And with that real life counterpart comes an image. In this case, probably the most popular image is a result of Bushido. Much like the chivalric knight, which is the quintessential hero of legend. These two images are pretty much analogous. Most things you can apply to the chivalric knight you can apply to the samurai. We already have the knight job; here we call it Paladin. I would not consider it far-fetched to see Samurai being added as the eastern-themed knight.

    Someone else mentioned Log Horizon, which has a great example of a Samurai tank. That said, that's a more flexible game, and it can also be played as a dps. In LH, Samurai is actually a region exclusive class for Japan. The Western Europe version of Samurai is Paladin.

    I'm not mentioning any of these as strong arguments for SAM tank individually. I'm looking at this all as a whole package. Overall, taking all of these things into account, I think SAM tank would make a lot of sense and would be a perfect fit for it. As also mentioned before, it's one of very few existing jobs in FF that make sense as a tank.

    Quote Originally Posted by Balipu View Post
    And Ninja was also one, wasn't it? While I won't deny that Samurai could sort of tank in FFXI (It's the only entry in the main series I haven't played yet, so I literally can't deny claims like this) throughout the series Samurai's main thing was doing horrendous ammounts of damage. Heavy armor or no, it was the most DPS of DPS classes.
    Not at all by design, but simply out of lack of balance. If there was one thing that XI did not do, it's balance its jobs. At one point their idea of balancing NIN tanking was to make enemies do ridiculous amounts of damage to the point where they simply could not survive a hit. It got to the point where PLD couldn't even tank without /NIN, much less any other jobs.
    (4)
    Last edited by MomomiMomi; 09-17-2016 at 07:54 AM.

  8. #178
    Player
    Shippuu's Avatar
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    Shippuu Nammuu
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Balipu View Post
    Are you sure? Gill toss is a recurring Samurai ability. Sounds more like something a Ronin would you. And as you never fail to mention whenever I bring up my wish for an Othard based expansion that Doma was burned to the ground, so any samurai trainer, especially one that is far away from his homeland, would very likely be a wandering sellsword. Also, one of the most beloved samurai stories IS the story of the 47 Ronin, who avenged their lords with good old fashioned murder.
    There's nothing about Gil Toss that dictates any kind of Samurai Archetype. It's simply a move that's a somewhat staple in Final Fantasy Samurais but also isn't restricted to Samurai. Everyone's job in this game murders so your 47 Ronin example is a pretty poor one, especially since it's a story about loyalty, honor, sacrifice, and persistence, all traits you'd look for in creating a good tanking identity. They are themes a DPS can have as well, certainly, but they fit a tank role better.


    throughout the series Samurai's main thing was doing horrendous ammounts of damage. Heavy armor or no, it was the most DPS of DPS classes.
    This is just demonstrably untrue. While Samurai have been strong DPS in past games, they are hardly ever the DPS of DPS classes, and often had stats weaker than jobs we have as tanks now such as the Knight class. Most of their "damage" is in the form of instant kill abilities which will never appear in an MMO anyways. And even IF this was true, you know which job has usually always does even more damage than Samurai and has a bigger identity of being offensive based in every way, shape, and form? DARK KNIGHT. And yet here we are with DRK as a big bad tank.

    So your argument is pointless. DRK has always been super offense orientated, moreso than Samurai has, as Samurai has had many identities across FF games, some being very support orientated. So if they can make DRK a tank, then arguably it makes even more sense to make SAM a tank too.


    Or we will get a dexterity based evasion tank that will wear gear that looks nothing like this.
    Evasion tanks would never work in this kind of game without being horrendously underpowered or horrendously overpowered. The style of mitigation in itself is asking for a balancing nightmare and is thus highly unlikely to be considered. On top of that it is also highly unlikely that they will create a new tier of armor just for a new tank. It'll either be in fending armor like the rest, or share gear with a DPS which isn't a very solid idea in and of itself.
    (3)
    Last edited by Shippuu; 09-17-2016 at 08:55 AM.

  9. #179
    Player
    Shippuu's Avatar
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    Quote Originally Posted by ShinMetsu View Post
    This is something FFXI did right imo, most classes had a unique look to them.
    I had a good laugh at this. Because most classes did not have unique looks to them in FFXI outside of AF/Relic armor etc. which are themed around their jobs specifically and no different than FFXIV's AF,Mytholoy, Esoteric gear.

    If you weren't wearing your AF in FFXI you were wearing a mish-mash of unmatching gear that often looked ridiculous and it wasn't uncommon to see many different jobs wearing the same pieces such as the O. Hat, Scorpian Harness, Assault Jerkin etc.






    So unique
    (2)

  10. #180
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    Welsper59's Avatar
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    Quote Originally Posted by MomomiMomi View Post
    Are we still talking about FFXI? I would not cite FFXI to be the sole reason that a job should be anything. But okay, I'll go with XI.

    MNK definitely did not have better mitigation. It also had paper armor.

    Could it be turned into a tank that makes sense? Sure, with some tweaking. Was it used as a tank in XI in some cases? Yes. But we already have MNK, and it isn't one, and I can't think of any good example of it being anything similar to a tank in the FF franchise. So I don't feel there is any need to argue for MNK being a tank, and I personally would not do so, either.

    The only way THF could tank better than SAM was with /NIN. That wasn't THF tanking. It was quasi-ninja tanking. The only thing THF had was unreliable high evasion. I still will not count an ability you can use every 2 hours as an example of tanking. 30 seconds was hardly enough time to tank anything.

    Samurai is different. It's always had heavy armor. In its original form, it had Shirahadori. Shirahadori makes a return in FFT as a notoriously overpowered defensive ability. Even if you don't go out of your way to exploit the ablity's mechanics, it's extremely powerful for most characters. And on FFXI, despite it obviously being a DD, did have some explicit tanking abilities as I already mentioned.

    To bring up Overwhelm one final time. They could have chosen to give Samurai any positional requirement. They gave it the front position. I don't think this was chance or coincidence. I think it was intentional with the Samurai image in mind. Now, if they gave them that same position on this game, there has so far only been one role that uses that position. Sneak Attack is the one exception, but that isn't used as often as most attacks. In this game, the front is far more dangerous than many other games. Regularly used cone attacks are commonplace, and they hit like a truck if you're not a tank. So if they make it a front position fighter, the most likely role for that position is tank.

    Then there's the job image. Unlike a lot of the jobs in FF, this one has a real life counterpart. And with that real life counterpart comes an image. In this case, probably the most popular image is a result of Bushido. Much like the chivalric knight, which is the quintessential hero of legend. These two images are pretty much analogous. Most things you can apply to the chivalric knight you can apply to the samurai. We already have the knight job; here we call it Paladin. I would not consider it far-fetched to see Samurai being added as the eastern-themed knight.

    Someone else mentioned Log Horizon, which has a great example of a Samurai tank. That said, that's a more flexible game, and it can also be played as a dps. In LH, Samurai is actually a region exclusive class for Japan. The Western Europe version of Samurai is Paladin.

    I'm not mentioning any of these as strong arguments for SAM tank individually. I'm looking at this all as a whole package. Overall, taking all of these things into account, I think SAM tank would make a lot of sense and would be a perfect fit for it. As also mentioned before, it's one of very few existing jobs in FF that make sense as a tank.
    I hope you realize that the only reason the SAM from XI argument even continues now, is because you brought up the trait as an example of tanking to begin with.

    Quote Originally Posted by MomomiMomi View Post
    And you brought up FFXI's Samurai before. They had a trait that gave them an attack boost when facing the enemy face to face. Good luck getting that to work in this game.
    Keep playing it out like I mentioned SAM not being able to tank, which I have NOT ONCE stated. In fact, I frequently mentioned it'd work both ways. The only reason I originally brought up XI SAM is to showcase that it's an example of it working in an MMORPG as a fulltime DPS, something that you can't really prove the same for with tanking (show me a SAM tank doing what normal tanks, or even MNK or THF could tank, while the content is endgame relevant and I'll concede the XI argument entirely). Also, to point out about you saying a THF/NIN isn't a THF tanking... just wow. You expect SAM to be able to keep threat without Provoke? Even PLD wasn't capable of reliably holding threat without /WAR for Provoke and beneficial stats/abilities/traits.

    Again, I have to always point this out because you folks can't read or understand past certain points of words, I'm not saying SAM can't or shouldn't be a tank. I'm saying that nearly all arguments for it to be a tank, can be used to argue benefits that DPS partake in (including the risk vs reward Overwhelm trait). Other posters have even agreed on that point lol.

    Now if you want to talk about examples elsewhere, like FFT or other non-FF games, yeah, we have far better examples of potential that don't contradict other non-DPS type of jobs/classes (or what seems like would be a "tank", for games without official roles like FFT). You, however, wanted to go into examples that XI SAM has to defend it being a tank (which it officially wasn't accepted as, unlike NIN). I then pointed out counter examples of defensive abilities, traits, stats, etc from other non-tank jobs to show that it doesn't mean much. Thus, here we are.
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    Last edited by Welsper59; 09-17-2016 at 09:25 AM.

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