This sounds extremely convoluted.
This sounds extremely convoluted.




Not sure if you're trolling or not, but you're basically taking our death-cheat ability and turning it into the most powerful offensive cooldown in the game, bar none. There's no basis for it and it would outdo both HG and Holmgang by lightyears, and create more balance issues than it fixes.


Most powerful offensive in the game?? Hardly, 50% may sound great but it comes at the risk of killing you. With grit on (and if you want to survive without a healer like a WAR or PLD could you'll need grit on) that's only a 30% damage increase, the same as fight or flight with only 1/3 of the duration. And let's not even get into triple berserk fell cleaves.Not sure if you're trolling or not, but you're basically taking our death-cheat ability and turning it into the most powerful offensive cooldown in the game, bar none. There's no basis for it and it would outdo both HG and Holmgang by lightyears, and create more balance issues than it fixes.
The basis for it is simple. If it was just a 10 second holmgang with a 5 min recast then fine. But it's not, it's a 10 second holmgang with a 5 min recast that kills you if someone else doesn't intervene. This suggestion makes that extra baggage on living dead have a benefit and also gives you a way to counter it without a healer's intervention, something neither of the other tanks need with their moves.
Last edited by Cabalabob; 09-16-2016 at 02:44 PM.


Doesn't work when you're in palace of the dead and have no healers, doesn't work when you're in an undersized duty solo, doesn't work in frontlines when you have no healers. Situations where you have no healer are becoming more common and in these situations living dead might as well not exist because you can't use it without dying unlike a WAR or PLD.
Basically this.If both my healers are dead it might as well be a wipe anyway.
If I pop LD and I get a +50% damage increases with -100% MP cost then I would use it purely for DPS. Turn off Grit, let the PLD/WAR Tank then use LD for insane damage which would kinda make Grit being used in a way the it shouldn't be used. It's a Tank oh shit skill! Not DPS gain.
If you want to use it as a dps increase then why not? It's only 10 seconds and risks death. Compared to fight or flight and berserk which are 30 seconds and don't risk death. It's really not worth exploiting in that way and it's not gonna suddenly make DRK solo the world.So, while not tanking, your plan is to step into every AoE until you take the risk of dying, just so that you could gain 10s of damage boost, while putting a lot of stress on your healers who should have probably done more damage than you if he didn't have to monitor your HP in case of unavoidable damagen, while still being focused on keeping the real tank alive ?
Have you considered...playing a DPS instead ?
Last edited by Cabalabob; 09-17-2016 at 12:31 AM.


*AHEM* That's actually false. Palace of the Dead was intended to be done with basically any party regardless, it just comes to the point that if you have other crosskills available and use them properly you can have an easier time in 40F onward. Generally, there is no real situation where having no healer is common unless you want to refer to A4/A4S which have a mechanic included to remove the OT and one random DPS. Same goes for A7/A7S with jails for a Tank and DPS.
Living Dead exists for the purpose of allowing YOU to survive for 10s, and is the longest Undying ability in the game(10s vs. Holmgang's 6s) at the cost of having to recover HP equal to the DRK's Max HP, which makes WHM normally a requirement(if the SCH and AST are coordinated they can pull it off) mainly due to saving the hassle with a single use of Benediction.
Frontlines in general is, well, Frontlines. Nothing you can really do it about it there if people always choose SMN.



LMAO your comment just made my night!Not sure if you're trolling or not, but you're basically taking our death-cheat ability and turning it into the most powerful offensive cooldown in the game, bar none. There's no basis for it and it would outdo both HG and Holmgang by lightyears, and create more balance issues than it fixes.
On a more serious note, walking dead should be designed to where it couldnt be abused well for obvious reasons, adding a ton of lifetapping to stop the effect fast wouldnt be such a bad idea would it? prevent people from cheesing mechanics if it was harder to keep the full time of invincibility up. The dying thing, thats what gets me. For a dps maybe thatd have some merit, but for something like hg or holmgang, it really defeats the purpose its supposed to serve imo. To that effect id rather it deal increased healing, and 'reverse' something that would push you out of the mode fast so it couldnt be exploited honestly. I dont care how they do it personally, but it is rather stupid how it is now. Even worse as max hp multiplies out the roof.
ie: "before i pop LD i like to use a max potion of vitality, really gets the healers blood pumpin'"
Last edited by ADVSS; 09-16-2016 at 02:54 PM.
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.



Youre welcome
also living deads total run time is 10 seconds, but that doesnt mean it gives you 10 seconds of not death, guys healers can just as easilly bene you before you even go into walking dead. How often does this happen to a paladin about to pop HG or Holmgang(slight animation lock) even if you end up with 3 hp before the 10 seconds of ld are up, its a wasted cd, over the healer spasm healing you in panic at the sight of that debuff
Most cases popping ld too early means its wasted, popping it right before the very last second might get you into WD, or animation lock kills you. The entire thing looks good on paper (whoa a whole 20 seconds! that makes drk the bestest") but in reality, if wd hits, its usually before the 10 seconds of ld, usually a second or two before, and if your health drops before the 10 seconds, well now its just the actual wd invincibility period. 1 1/2 to 2 full 3-hit rotations. honestly the 50 percent damage would still only grant 2 souleaters, tops - that still wouldnt keep you from dying really adding the buff to living dead is stupid because it could just make it a wasted coodldown instead of a last resort. i propose a 300%- 500% healing recieved from souleater while in wd- with the revised stipulation of wd falling off be 50% of max hp and not 100%) or just put brink of death on if the buff ends and you arent healed to max. That in itself is a big enough drawback to make you think hard how liberally youd use the cd imo and really would be a last resort/last chance
Last edited by ADVSS; 09-18-2016 at 03:20 AM.
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