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  1. #1
    Player
    SyzzleSpark's Avatar
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    May 2016
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    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Cabalabob View Post
    Give walking dead a damage buff and remove MP costs, what's convoluted about it?
    Not sure if you're trolling or not, but you're basically taking our death-cheat ability and turning it into the most powerful offensive cooldown in the game, bar none. There's no basis for it and it would outdo both HG and Holmgang by lightyears, and create more balance issues than it fixes.
    (11)

  2. #2
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    Not sure if you're trolling or not, but you're basically taking our death-cheat ability and turning it into the most powerful offensive cooldown in the game, bar none. There's no basis for it and it would outdo both HG and Holmgang by lightyears, and create more balance issues than it fixes.
    Most powerful offensive in the game?? Hardly, 50% may sound great but it comes at the risk of killing you. With grit on (and if you want to survive without a healer like a WAR or PLD could you'll need grit on) that's only a 30% damage increase, the same as fight or flight with only 1/3 of the duration. And let's not even get into triple berserk fell cleaves.

    The basis for it is simple. If it was just a 10 second holmgang with a 5 min recast then fine. But it's not, it's a 10 second holmgang with a 5 min recast that kills you if someone else doesn't intervene. This suggestion makes that extra baggage on living dead have a benefit and also gives you a way to counter it without a healer's intervention, something neither of the other tanks need with their moves.
    (1)
    Last edited by Cabalabob; 09-16-2016 at 02:44 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #3
    Player
    SyzzleSpark's Avatar
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    May 2016
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    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Cabalabob View Post
    snip
    Like Spooky said, there's far less convoluted ways to do this. I'm a fan of the traditional method: communicating with your healers. That method is foolproof, works every time.
    (0)

  4. #4
    Player
    Cabalabob's Avatar
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    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    Like Spooky said, there's far less convoluted ways to do this. I'm a fan of the traditional method: communicating with your healers. That method is foolproof, works every time.
    Doesn't work when you're in palace of the dead and have no healers, doesn't work when you're in an undersized duty solo, doesn't work in frontlines when you have no healers. Situations where you have no healer are becoming more common and in these situations living dead might as well not exist because you can't use it without dying unlike a WAR or PLD.

    Quote Originally Posted by Martin_Arcainess View Post
    If both my healers are dead it might as well be a wipe anyway.
    If I pop LD and I get a +50% damage increases with -100% MP cost then I would use it purely for DPS. Turn off Grit, let the PLD/WAR Tank then use LD for insane damage which would kinda make Grit being used in a way the it shouldn't be used. It's a Tank oh shit skill! Not DPS gain.
    Basically this.

    Quote Originally Posted by Reynhart View Post
    So, while not tanking, your plan is to step into every AoE until you take the risk of dying, just so that you could gain 10s of damage boost, while putting a lot of stress on your healers who should have probably done more damage than you if he didn't have to monitor your HP in case of unavoidable damagen, while still being focused on keeping the real tank alive ?

    Have you considered...playing a DPS instead ?
    If you want to use it as a dps increase then why not? It's only 10 seconds and risks death. Compared to fight or flight and berserk which are 30 seconds and don't risk death. It's really not worth exploiting in that way and it's not gonna suddenly make DRK solo the world.
    (1)
    Last edited by Cabalabob; 09-17-2016 at 12:31 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,395
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Cabalabob View Post
    Situations where you have no healer are becoming more common and in these situations living dead might as well not exist because you can't use it without dying unlike a WAR or PLD.
    *AHEM* That's actually false. Palace of the Dead was intended to be done with basically any party regardless, it just comes to the point that if you have other crosskills available and use them properly you can have an easier time in 40F onward. Generally, there is no real situation where having no healer is common unless you want to refer to A4/A4S which have a mechanic included to remove the OT and one random DPS. Same goes for A7/A7S with jails for a Tank and DPS.

    Living Dead exists for the purpose of allowing YOU to survive for 10s, and is the longest Undying ability in the game(10s vs. Holmgang's 6s) at the cost of having to recover HP equal to the DRK's Max HP, which makes WHM normally a requirement(if the SCH and AST are coordinated they can pull it off) mainly due to saving the hassle with a single use of Benediction.

    Frontlines in general is, well, Frontlines. Nothing you can really do it about it there if people always choose SMN.
    (0)

  6. #6
    Player
    Tint's Avatar
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    Aug 2013
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    In the right-hand attic
    Posts
    4,331
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Living Dead exists for the purpose of allowing YOU to survive for 10s, and is the longest Undying ability in the game(10s vs. Holmgang's 6s) at the cost of having to recover HP equal to the DRK's Max HP, which makes WHM normally a requirement(if the SCH and AST are coordinated they can pull it off) mainly due to saving the hassle with a single use of Benediction.
    actually, Paladins Hallowed Ground is also 10 seconds with absolutly no downside other than the longer cooldown. you don't even drop to 1 HP.

    but that's okay, because pala is the super defense tank and DRK has other things to shine, more dps comes to mind.

    and you are partially right: if you activate living dead you have 10 seconds in wich you can't die because if you would die walking dead triggers. and walking dead is another 10 seconds buff in wich you can't die. so you can extend walking dead up to 20 seconds.

    but - and this is a big but - if you don't have a healer at your side the skill is completely useless. and you can't use the full 10 seconds of walking dead if the healers heals you for max-HP before the end of the duration (what they should do).


    what about if the healer doesn't got the DRK healed up in time the DRK sacrifices all his mana (he needs to have at least 50% of his max-MP to acivate this) and gets a debuff wich reduces his max-MP to 0 for a short period of time on top of that? - but he survives
    (1)
    Last edited by Tint; 09-17-2016 at 10:17 AM.

  7. #7
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tint View Post
    what about if the healer doesn't got the DRK healed up in time the DRK sacrifices all his mana (he needs to have at least 50% of his max-MP to acivate this) and gets a debuff wich reduces his max-MP to 0 for a short period of time on top of that? - but he survives
    This right here is what I was thinking of, these exact lines. Should you enter walking dead and aren't healed to full, your current MP pool is simply converted to you HP and you enter a state where you can't regen Mana for a few seconds, like a pacify but it's effect on MP regeneration instead (from ALL forms, even your own)

    The 50% requirement isn't needed either, since this pretty much puts DRK into its own "danger state" only this time, death isn't the only alternative.
    (1)

  8. #8
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    Not sure if you're trolling or not, but you're basically taking our death-cheat ability and turning it into the most powerful offensive cooldown in the game, bar none. There's no basis for it and it would outdo both HG and Holmgang by lightyears, and create more balance issues than it fixes.
    LMAO your comment just made my night!

    On a more serious note, walking dead should be designed to where it couldnt be abused well for obvious reasons, adding a ton of lifetapping to stop the effect fast wouldnt be such a bad idea would it? prevent people from cheesing mechanics if it was harder to keep the full time of invincibility up. The dying thing, thats what gets me. For a dps maybe thatd have some merit, but for something like hg or holmgang, it really defeats the purpose its supposed to serve imo. To that effect id rather it deal increased healing, and 'reverse' something that would push you out of the mode fast so it couldnt be exploited honestly. I dont care how they do it personally, but it is rather stupid how it is now. Even worse as max hp multiplies out the roof.

    ie: "before i pop LD i like to use a max potion of vitality, really gets the healers blood pumpin'"
    (0)
    Last edited by ADVSS; 09-16-2016 at 02:54 PM.

  9. #9
    Player
    Truefaith87's Avatar
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    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Quote Originally Posted by ADVSS View Post
    ie: "before i pop LD i like to use a max potion of vitality, really gets the healers blood pumpin'"
    Well, thank you for giving me a way to make my friends hate me even more when I pull so much they can't DPS due to sheer damage... Now to make them hate me even more!
    (1)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Truefaith87 View Post
    Well, thank you for giving me a way to make my friends hate me even more when I pull so much they can't DPS due to sheer damage... Now to make them hate me even more!
    Youre welcome

    also living deads total run time is 10 seconds, but that doesnt mean it gives you 10 seconds of not death, guys healers can just as easilly bene you before you even go into walking dead. How often does this happen to a paladin about to pop HG or Holmgang(slight animation lock) even if you end up with 3 hp before the 10 seconds of ld are up, its a wasted cd, over the healer spasm healing you in panic at the sight of that debuff

    Most cases popping ld too early means its wasted, popping it right before the very last second might get you into WD, or animation lock kills you. The entire thing looks good on paper (whoa a whole 20 seconds! that makes drk the bestest") but in reality, if wd hits, its usually before the 10 seconds of ld, usually a second or two before, and if your health drops before the 10 seconds, well now its just the actual wd invincibility period. 1 1/2 to 2 full 3-hit rotations. honestly the 50 percent damage would still only grant 2 souleaters, tops - that still wouldnt keep you from dying really adding the buff to living dead is stupid because it could just make it a wasted coodldown instead of a last resort. i propose a 300%- 500% healing recieved from souleater while in wd- with the revised stipulation of wd falling off be 50% of max hp and not 100%) or just put brink of death on if the buff ends and you arent healed to max. That in itself is a big enough drawback to make you think hard how liberally youd use the cd imo and really would be a last resort/last chance
    (0)
    Last edited by ADVSS; 09-18-2016 at 03:20 AM.