Quote Originally Posted by LineageRazor View Post
Of course, putting it on the job crystal means that you can't glamour CLASSES. Which isn't a terrible loss, really, since folks generally switch from classes to jobs at the earliest possible opportunity.
DoH/DoL classes don't switch to jobs, though. I wouldn't want to lose the ability to glamour them.


Quote Originally Posted by LineageRazor View Post
My inventory space weeps at the notion. Additionally, I'm pretty sure this was a deliberate design decision, to prevent folks from lotting multiples of difficult-to-obtain items that could be useful to other party members.
I might believe the UNIQUE tag being for keeping people from lotting multiple times if it were limited to rare dungeon drops that people would keep once they got them. But when even tome gear and gear we can turn in for GC seals has the UNIQUE tag, it's clearly not serving that purpose. (Which in turn means I don't actually see any useful purpose for it.)

You're right about inventory (or more specifically armoury chest) space, though. My jobs are scattered enough in levels that I'm not sharing much gear for them anyway (except DoH/DoL and it wasn't too long ago that those were scattered across levels as well), and it makes gear storage a real pain. I think the Armoury chest should be sized to suit our gear sets. Someone with all classes/jobs unlocked can have up to 40 gear sets, so I think we should have 40 armory chest slots per type rather than the current 25. (There's been some vague talk of getting more inventory space with the next expansion. I'm hoping the armoury chest gets a good chunk of that improvement.)