Quote Originally Posted by Istaru View Post
I'm curious why they can't allow us to set a glamour to our job crystal.

Job crystal glamour set? Use that and ignore individual slot glamours.

No job crystal glamour? Use individual slot glamours.
The job crystal idea is a good one, as it provides a good, predictable amount of required data storage. You only need to keep track of thirteen pieces of data on each job crystal, and never more than that, no matter how many new jobs they add. That's FAR less data storage to keep track of than even the current system, which tracks one piece of glamour on every single piece of equipment in the game (except belts). Of course, putting it on the job crystal means that you can't glamour CLASSES. Which isn't a terrible loss, really, since folks generally switch from classes to jobs at the earliest possible opportunity.

Another possibility would be to put the glamour info onto your equipment sets. The best part of this idea is that the equipment sets ALREADY keep track of glamour info (as well as material info), so we wouldn't be adding any new data storage to the game. However, I think that equipment sets are stored client-side rather than server-side; that puts a damper on the idea. Since the data is client-side, if we used that to track glamour it would be beyond easy for folks to use third-party tools to modify that data to whatever they want. Obviously, SE wouldn't want that - and really, neither should players, if they want the option to be able to show off their trophies.

Quote Originally Posted by Niwashi View Post
They could make it possible (albeit difficult in some cases) simply by removing the "UNIQUE" tag from gear. Want a robe that has one look when wearing it as a White Mage, another when you wear it as a Scholar, and a third look when wearing it as an Astrologian? Just collect three of the same robe and glamour them differently. That version wouldn't require any change to how glamours work, would still allow gear sharing (by players who don't care about the different appearances), and would allow different appearances by players who are willing to get multiple pieces. The only thing holding it back is pieces that we're not allowed to get multiple versions of.
My inventory space weeps at the notion. Additionally, I'm pretty sure this was a deliberate design decision, to prevent folks from lotting multiples of difficult-to-obtain items that could be useful to other party members.